My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Baby Dragon Electro Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Wizard Night Witch
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Wizard Baby Dragon Electro Dragon Night Witch
Fireball
Bomber Wizard Baby Dragon Electro Dragon Night Witch
Poison
Bomber Wizard Electro Dragon Night Witch
Lightning
Wizard Baby Dragon Electro Dragon Night Witch
Rocket
Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tornado Baby Dragon Night Witch Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Tornado Baby Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon
Wizard
Tornado Golem
Tornado
Wizard Baby Dragon Electro Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Bomber Electro Dragon
Electro Dragon
Golem Tornado Baby Dragon
Golem
Bomber Baby Dragon Electro Dragon Night Witch Wizard Tornado The Log
The Log
Tornado Golem
Night Witch
Golem Tornado

Defense Synergies 1 10

Bomber
Tornado The Log
Wizard
Tornado The Log
Tornado
Wizard Bomber Baby Dragon Electro Dragon The Log
Baby Dragon
Tornado Electro Dragon The Log
Electro Dragon
Tornado Baby Dragon The Log
Golem
The Log
Bomber Wizard Tornado Baby Dragon Electro Dragon Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon Electro Dragon The Log
Electro Dragon The Log Night Witch
Tornado Bomber Electro Dragon Night Witch
Night Witch Electro Dragon
Bomber Tornado The Log
Tornado The Log Bomber Baby Dragon Electro Dragon Night Witch
Tornado Wizard Baby Dragon Electro Dragon Night Witch
Baby Dragon Electro Dragon The Log
Tornado Night Witch
Tornado Bomber Night Witch
Bomber Wizard Tornado Baby Dragon Electro Dragon The Log Night Witch
Wizard Tornado Baby Dragon Electro Dragon Night Witch
Night Witch Bomber Wizard Electro Dragon The Log
Bomber Wizard Tornado Baby Dragon Electro Dragon The Log Night Witch
Tornado The Log
Wizard Bomber Tornado Electro Dragon Night Witch
Bomber Wizard Tornado Baby Dragon Electro Dragon The Log Night Witch
Wizard Tornado Baby Dragon The Log Bomber Electro Dragon
Tornado
Bomber Wizard Baby Dragon Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Wizard Baby Dragon Electro Dragon The Log
Electro Dragon The Log
Tornado The Log Night Witch
Night Witch
Wizard Tornado Baby Dragon Electro Dragon
Night Witch
Electro Dragon Tornado Baby Dragon The Log
Electro Dragon
Tornado The Log
Wizard Night Witch
Wizard Bomber Baby Dragon Electro Dragon
Electro Dragon Bomber Tornado Baby Dragon The Log Night Witch
Bomber Wizard Baby Dragon Electro Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
The Log
Bomber Wizard Baby Dragon The Log
Wizard Tornado Baby Dragon Electro Dragon
Bomber Wizard Tornado Baby Dragon The Log
The Log Wizard Tornado Baby Dragon Electro Dragon
The Log Wizard Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Wizard Tornado Electro Dragon The Log
Wizard Tornado Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon
Baby Dragon The Log
Bomber Wizard Baby Dragon Electro Dragon The Log
Wizard Baby Dragon Electro Dragon The Log
Tornado
Bomber Night Witch
Bomber Wizard Baby Dragon Electro Dragon The Log
Bomber Wizard Tornado Baby Dragon Electro Dragon The Log
Baby Dragon The Log Night Witch
Wizard Tornado
Tornado The Log
Baby Dragon Electro Dragon The Log
Tornado The Log Bomber Wizard Baby Dragon Electro Dragon
The Log Wizard Tornado Baby Dragon Electro Dragon
Wizard Tornado Baby Dragon Electro Dragon The Log
Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon Electro Dragon Night Witch
Electro Dragon Wizard
Night Witch
Bomber Wizard Electro Dragon The Log Night Witch
Electro Dragon
Wizard The Log
Electro Dragon Night Witch
Wizard Tornado Baby Dragon Electro Dragon
The Log
Wizard Baby Dragon Electro Dragon
The Log Bomber Wizard Baby Dragon Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado Baby Dragon The Log
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon The Log
Wizard Electro Dragon

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