My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon P.E.K.K.A Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Wizard Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Bomber Wizard Balloon Electro Wizard
Poison
Bomber Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Electro Wizard Wizard Balloon P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Tornado Electro Wizard Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Mega Knight
Wizard
Tornado Balloon P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Electro Giant Balloon Mega Knight
Balloon
Wizard Tornado Electro Wizard Mega Knight
P.E.K.K.A
Tornado Electro Wizard Bomber Wizard
Electro Giant
Tornado
Electro Wizard
P.E.K.K.A Balloon Mega Knight
Mega Knight
Bomber Wizard Tornado Balloon Electro Wizard

Defense Synergies 2 12

Bomber
Tornado P.E.K.K.A Electro Giant Electro Wizard
Wizard
Tornado P.E.K.K.A Electro Wizard Mega Knight
Tornado
Wizard P.E.K.K.A Bomber Electro Giant Electro Wizard Mega Knight
Balloon
P.E.K.K.A
Tornado Bomber Wizard Electro Wizard
Electro Giant
Bomber Tornado
Electro Wizard
Bomber Wizard Tornado P.E.K.K.A Mega Knight
Mega Knight
Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Bomber Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Bomber Tornado P.E.K.K.A Mega Knight
Tornado Bomber Electro Wizard Mega Knight
Tornado Electro Wizard Wizard
P.E.K.K.A Electro Giant Electro Wizard Mega Knight
P.E.K.K.A Tornado
Tornado Bomber Electro Wizard Mega Knight
Electro Wizard Bomber Wizard Tornado Electro Giant Mega Knight
Wizard Tornado Electro Wizard
P.E.K.K.A Mega Knight Bomber Wizard Electro Wizard
Bomber Wizard Mega Knight Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado P.E.K.K.A Electro Giant Electro Wizard Mega Knight
Wizard Mega Knight Bomber Tornado P.E.K.K.A Electro Wizard
Mega Knight Bomber Wizard Tornado Electro Wizard
Wizard Tornado Bomber Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Bomber Wizard Mega Knight P.E.K.K.A Electro Giant Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Bomber Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Tornado Electro Wizard
P.E.K.K.A Mega Knight
Wizard Electro Giant Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tornado Electro Giant Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Bomber Electro Giant Mega Knight
Electro Giant Electro Wizard Bomber Tornado P.E.K.K.A
Mega Knight Bomber Wizard P.E.K.K.A Electro Giant Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Bomber Wizard Mega Knight
Wizard Electro Giant Tornado
Bomber Wizard Tornado
Wizard Tornado
Wizard Tornado
Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Bomber Wizard
Wizard Mega Knight
Tornado
Bomber
Bomber Wizard Electro Wizard Mega Knight
Bomber Wizard Tornado Electro Giant Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Electro Giant Bomber Wizard Mega Knight
Wizard Tornado Electro Wizard
Wizard Tornado Mega Knight
Tornado
Wizard Tornado Electro Giant Electro Wizard
Electro Wizard Wizard Electro Giant
Bomber Wizard Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard
Wizard Tornado Electro Wizard
Wizard Electro Wizard Mega Knight
Bomber Wizard
Tornado Electro Giant
P.E.K.K.A Mega Knight
Electro Giant Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Giant Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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