My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Inferno Dragon
Giant Snowball
Bomber Barbarians Battle Ram Inferno Dragon
Zap
Bomber Battle Ram Inferno Dragon
Barbarian Barrel
Bomber Barbarians Battle Ram
The Log
Bomber Barbarians Battle Ram
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Battle Ram P.E.K.K.A Inferno Dragon
Fireball
Bomber Barbarians Battle Ram Inferno Dragon
Poison
Bomber Barbarians
Lightning
Battle Ram Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fireball Battle Ram Inferno Dragon Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Fireball Battle Ram

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A Mega Knight
Zap
Fireball Battle Ram P.E.K.K.A Bomber Mega Knight
Barbarians
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Bomber Fireball P.E.K.K.A
P.E.K.K.A
Zap Bomber Battle Ram
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Zap Fireball

Defense Synergies 2 7

Bomber
Zap P.E.K.K.A
Zap
Fireball Mega Knight Bomber Barbarians P.E.K.K.A Inferno Dragon
Barbarians
Zap
Fireball
Zap Mega Knight
Battle Ram
P.E.K.K.A
Bomber Zap
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Barbarians P.E.K.K.A Inferno Dragon Zap Mega Knight
Barbarians P.E.K.K.A Mega Knight Bomber Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Bomber Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Bomber Zap Mega Knight
Inferno Dragon Zap Fireball
Zap Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Inferno Dragon
Bomber Barbarians Mega Knight
Barbarians Bomber Zap Fireball Mega Knight
Inferno Dragon Zap Fireball
Barbarians P.E.K.K.A Mega Knight Bomber Zap Fireball
Bomber Fireball Mega Knight Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Zap Fireball P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Bomber Fireball P.E.K.K.A
Fireball Mega Knight Bomber Zap Barbarians
Zap Bomber Barbarians Fireball Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Inferno Dragon
Bomber Mega Knight Barbarians Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Fireball P.E.K.K.A
Fireball Bomber Zap Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Barbarians Fireball
Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Fireball Zap
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians Inferno Dragon
Zap P.E.K.K.A Mega Knight Barbarians Fireball Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians
P.E.K.K.A Mega Knight Zap Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight Fireball
Bomber Barbarians Fireball Mega Knight
Barbarians Bomber Zap Fireball P.E.K.K.A Inferno Dragon
Mega Knight Bomber Zap Barbarians Fireball P.E.K.K.A Inferno Dragon
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Bomber Fireball Zap Mega Knight
Fireball Zap
Bomber
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball
Fireball Mega Knight
Fireball
Bomber
Bomber Zap Fireball Mega Knight
Bomber Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Barbarians Fireball
Zap Bomber Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Bomber Zap Fireball Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball
Zap Barbarians Fireball
Fireball Zap
Fireball
Fireball Mega Knight
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Mega Knight

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