My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber P.E.K.K.A
Fireball
Bomber
Poison
Bomber
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Earthquake Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Earthquake Poison Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Earthquake

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Mega Knight Monk
Zap
Earthquake P.E.K.K.A Bomber Poison Mega Knight
Earthquake
Zap P.E.K.K.A Mega Knight
Rage
Poison
P.E.K.K.A Zap Mega Knight
P.E.K.K.A
Zap Poison Bomber Earthquake
Mega Knight
Bomber Zap Earthquake Poison
Monk
Bomber

Defense Synergies 1 7

Bomber
Zap P.E.K.K.A
Zap
Mega Knight Bomber Earthquake Poison P.E.K.K.A
Earthquake
Zap Mega Knight
Rage
Poison
Zap Mega Knight
P.E.K.K.A
Bomber Zap
Mega Knight
Zap Earthquake Poison
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Zap
P.E.K.K.A Zap Mega Knight Monk
P.E.K.K.A Mega Knight Bomber
P.E.K.K.A Mega Knight Monk
Bomber Earthquake Poison P.E.K.K.A Mega Knight Monk
Bomber Zap Earthquake Mega Knight
Zap Poison
Earthquake Zap Poison P.E.K.K.A Mega Knight Monk
P.E.K.K.A
Bomber Mega Knight
Poison Bomber Zap Earthquake Mega Knight
Zap Poison
P.E.K.K.A Mega Knight Bomber Zap Earthquake
Bomber Mega Knight Zap Earthquake Poison P.E.K.K.A
P.E.K.K.A Mega Knight
Monk Zap P.E.K.K.A Mega Knight
Mega Knight Bomber Poison P.E.K.K.A
Mega Knight Bomber Zap
Zap Earthquake Poison Bomber Mega Knight
P.E.K.K.A
Bomber Mega Knight Earthquake Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Poison Bomber Zap Mega Knight Monk
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Monk
P.E.K.K.A Mega Knight
Poison Zap Monk
P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Poison Monk
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Monk Zap Poison
P.E.K.K.A Mega Knight
Bomber Mega Knight
Bomber Zap Poison P.E.K.K.A Monk
Poison Mega Knight Bomber Zap Earthquake P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Monk
Poison Monk Zap
Earthquake Poison
Earthquake Poison
Bomber Poison Zap Earthquake Mega Knight
Poison Zap Monk
Bomber Earthquake Poison
Earthquake Poison Zap
Poison Monk Zap
Poison
Poison Monk Zap Earthquake
Poison Monk Zap
Earthquake Poison
Earthquake Poison Monk
Earthquake Zap Poison
Earthquake Bomber Zap Poison
Earthquake Poison Mega Knight
Monk Earthquake Poison
Bomber
Bomber Zap Earthquake Poison Mega Knight Monk
Bomber Zap Earthquake Poison Mega Knight Monk
Earthquake Poison Mega Knight Monk
Poison
Monk
Earthquake Zap Poison Monk
Zap Earthquake Poison Bomber Mega Knight
Poison Zap Earthquake Monk
Zap Poison Mega Knight Monk
Poison Zap
Poison Zap
Zap Poison
Poison Bomber Zap Earthquake Mega Knight
Zap Poison Monk
P.E.K.K.A Mega Knight
Earthquake Poison Monk
Zap Earthquake
Poison Zap Monk
Poison Mega Knight
Bomber Zap Earthquake Poison
Monk Zap Poison
P.E.K.K.A Mega Knight
Zap Poison
Zap Poison
Poison Zap Mega Knight Monk
P.E.K.K.A
Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: