My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Skeleton Army Balloon
Giant Snowball
Bomber Skeleton Army Witch Balloon
Zap
Bomber Skeleton Army Witch Balloon
Barbarian Barrel
Bomber Elixir Golem Skeleton Army Witch
The Log
Bomber Elixir Golem Skeleton Army Witch
Earthquake
Bomber Elixir Golem Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Elixir Golem Skeleton Army Witch Balloon
Fireball
Bomber Elixir Golem Skeleton Army Witch Balloon
Poison
Bomber Elixir Golem Skeleton Army Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Elixir Golem Skeleton Army Fireball Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Elixir Golem Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem
Zap
Fireball Balloon Bomber Elixir Golem Freeze Witch
Elixir Golem
Bomber Zap Fireball Witch Balloon
Fireball
Zap Elixir Golem Freeze
Skeleton Army
Freeze
Balloon Zap Fireball
Witch
Zap Elixir Golem
Balloon
Zap Freeze Elixir Golem

Defense Synergies 1 5

Bomber
Zap
Zap
Fireball Bomber Skeleton Army Witch
Elixir Golem
Fireball
Zap Freeze
Skeleton Army
Zap Freeze
Freeze
Fireball Skeleton Army
Witch
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Skeleton Army Zap Witch
Skeleton Army Witch Bomber Freeze
Skeleton Army Witch
Bomber Fireball Skeleton Army
Fireball Skeleton Army Freeze Bomber Zap
Zap Fireball Freeze Witch
Zap Fireball
Witch Skeleton Army
Skeleton Army Bomber
Skeleton Army Witch Bomber Zap Fireball Freeze
Zap Fireball Witch
Skeleton Army Bomber Zap Fireball Freeze Witch
Bomber Fireball Skeleton Army Zap Freeze Witch
Skeleton Army
Skeleton Army Zap Fireball Freeze
Bomber Fireball Skeleton Army Witch
Fireball Bomber Zap Skeleton Army Witch
Zap Freeze Witch Bomber Fireball
Bomber Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch
Fireball Bomber Zap
Skeleton Army Zap Witch
Skeleton Army Zap Fireball
Skeleton Army Witch
Fireball Zap Freeze Witch
Skeleton Army Fireball Witch
Skeleton Army
Zap Freeze Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch
Bomber Fireball Skeleton Army Witch
Skeleton Army Witch Bomber Zap Fireball Freeze
Bomber Zap Fireball Freeze Witch
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Bomber Fireball Zap
Fireball Zap Freeze Witch
Bomber Witch
Fireball Zap Freeze
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball Freeze
Bomber
Bomber Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Bomber Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Freeze Witch
Fireball
Bomber Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Skeleton Army Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: