My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Lumberjack
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Wizard Electro Wizard Lumberjack
Fireball
Bomber Inferno Tower Wizard Electro Wizard Lumberjack
Poison
Bomber Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fireball Electro Wizard Lumberjack Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Fireball Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Lumberjack Mega Knight
Zap
Fireball Electro Wizard Bomber Lumberjack Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Inferno Tower
Wizard
Lumberjack Mega Knight
Electro Wizard
Zap Fireball Lumberjack Mega Knight
Lumberjack
Bomber Zap Wizard Electro Wizard Mega Knight
Mega Knight
Bomber Zap Fireball Wizard Electro Wizard Lumberjack

Defense Synergies 4 15

Bomber
Zap Electro Wizard
Zap
Fireball Electro Wizard Mega Knight Bomber Inferno Tower Lumberjack
Fireball
Zap Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower
Electro Wizard Zap Fireball Lumberjack Mega Knight
Wizard
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Inferno Tower Bomber Fireball Wizard Lumberjack Mega Knight
Lumberjack
Zap Fireball Inferno Tower Wizard Electro Wizard
Mega Knight
Zap Fireball Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Zap Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Bomber Electro Wizard
Inferno Tower Lumberjack Electro Wizard Mega Knight
Bomber Fireball Lumberjack Mega Knight
Fireball Bomber Zap Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Zap Fireball Wizard
Zap Fireball Inferno Tower Electro Wizard Mega Knight
Inferno Tower Lumberjack
Bomber Inferno Tower Electro Wizard Lumberjack Mega Knight
Electro Wizard Bomber Zap Fireball Wizard Lumberjack Mega Knight
Inferno Tower Zap Fireball Wizard Electro Wizard
Inferno Tower Lumberjack Mega Knight Bomber Zap Fireball Wizard Electro Wizard
Bomber Fireball Wizard Mega Knight Zap Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower Zap Fireball Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bomber Fireball Inferno Tower Electro Wizard Lumberjack
Fireball Mega Knight Bomber Zap Wizard Electro Wizard Lumberjack
Zap Wizard Bomber Fireball Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Bomber Wizard Mega Knight Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Bomber Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Inferno Tower Electro Wizard
Lumberjack Mega Knight Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight
Fireball Wizard Zap Electro Wizard
Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Fireball Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Inferno Tower Wizard Lumberjack
Wizard Bomber Fireball Mega Knight
Inferno Tower Electro Wizard Bomber Zap Fireball Lumberjack
Mega Knight Bomber Zap Fireball Inferno Tower Wizard Electro Wizard
Bomber Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bomber
Bomber Zap Fireball Wizard Electro Wizard Mega Knight
Bomber Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard Mega Knight
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Bomber Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack Mega Knight
Bomber Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: