My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker P.E.K.K.A
Fireball
Bomber Firecracker
Poison
Bomber Firecracker
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Firecracker Goblinstein Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight P.E.K.K.A Mega Knight
Zap
Firecracker P.E.K.K.A Bomber Knight Mega Knight
Knight
Firecracker Bomber Zap
Firecracker
Zap Knight P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Zap Bomber Firecracker
Mega Knight
Bomber Zap Firecracker
Goblinstein

Defense Synergies 3 7

Bomber
Knight Zap P.E.K.K.A
Zap
Mega Knight Bomber Knight Firecracker P.E.K.K.A
Knight
Bomber Firecracker Zap
Firecracker
Knight Zap P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Bomber Zap Firecracker
Mega Knight
Zap Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Knight Firecracker
P.E.K.K.A Zap Knight Firecracker Mega Knight
P.E.K.K.A Mega Knight Bomber Knight Lightning
P.E.K.K.A Knight Firecracker Mega Knight
Lightning Bomber Firecracker P.E.K.K.A Mega Knight
Bomber Zap Firecracker Mega Knight
Lightning Zap Firecracker
Lightning Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Knight Bomber Firecracker Mega Knight
Bomber Zap Knight Firecracker Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight Bomber Zap Knight Lightning
Bomber Mega Knight Zap Firecracker P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Zap Lightning P.E.K.K.A Mega Knight
Mega Knight Bomber Knight Firecracker P.E.K.K.A
Mega Knight Bomber Zap Knight Firecracker
Zap Bomber Knight Firecracker Mega Knight
P.E.K.K.A
Bomber Mega Knight Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap P.E.K.K.A
Bomber Zap Knight Firecracker Lightning Mega Knight
P.E.K.K.A Mega Knight Zap Knight Lightning
Lightning P.E.K.K.A Mega Knight Zap Knight
P.E.K.K.A Knight Mega Knight
Firecracker Zap
P.E.K.K.A Knight Lightning
P.E.K.K.A Mega Knight Knight
Zap Lightning P.E.K.K.A Mega Knight Knight Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
Lightning P.E.K.K.A Mega Knight Zap
Lightning P.E.K.K.A Mega Knight Knight
Bomber Firecracker Mega Knight
Bomber Zap Knight Firecracker Lightning P.E.K.K.A
Mega Knight Bomber Zap Firecracker P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker
Firecracker Zap
Lightning
Lightning Knight Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Zap
Bomber Firecracker
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap Knight
Lightning Zap Firecracker
Lightning Knight Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Bomber Zap Firecracker
Lightning Firecracker Mega Knight
Lightning
Bomber Lightning
Lightning Bomber Zap Firecracker Mega Knight
Lightning Bomber Zap Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Firecracker Bomber Mega Knight
Firecracker Zap Lightning
Lightning Zap Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Firecracker
Lightning
Lightning Bomber Zap Mega Knight
Zap Lightning Firecracker
P.E.K.K.A Mega Knight
Firecracker Lightning
Zap Lightning
Lightning Zap Firecracker
Lightning Knight Firecracker Mega Knight
Bomber Zap Firecracker Lightning
Lightning Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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