My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Lumberjack Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Knight Lumberjack
The Log
Bomber Mini P.E.K.K.A Lumberjack Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Lumberjack Ram Rider
Fireball
Bomber Lumberjack Ram Rider
Poison
Bomber
Lightning
Knight Mini P.E.K.K.A Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Knight Mini P.E.K.K.A Lumberjack Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Knight

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A Lumberjack Ram Rider
Zap
Mirror Ram Rider Bomber Knight Mini P.E.K.K.A Lumberjack
Knight
Bomber Zap Lumberjack Ram Rider
Mini P.E.K.K.A
Bomber Zap Mirror Electro Giant Lumberjack Ram Rider
Mirror
Zap Electro Giant Mini P.E.K.K.A Lumberjack Ram Rider
Electro Giant
Mirror Mini P.E.K.K.A Lumberjack
Lumberjack
Bomber Zap Knight Mini P.E.K.K.A Mirror Electro Giant Ram Rider
Ram Rider
Zap Bomber Knight Mini P.E.K.K.A Mirror Lumberjack

Defense Synergies 3 13

Bomber
Knight Zap Mini P.E.K.K.A Electro Giant
Zap
Mini P.E.K.K.A Mirror Bomber Knight Lumberjack Ram Rider
Knight
Bomber Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Bomber Knight Mirror Electro Giant Ram Rider
Mirror
Zap Mini P.E.K.K.A Lumberjack
Electro Giant
Bomber Mini P.E.K.K.A
Lumberjack
Zap Knight Mirror Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Ram Rider
Mini P.E.K.K.A Lumberjack Zap Knight Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider Bomber Knight
Mini P.E.K.K.A Lumberjack Knight Ram Rider
Bomber Mini P.E.K.K.A Lumberjack
Bomber Zap Lumberjack
Ram Rider Zap
Zap Electro Giant Ram Rider
Mini P.E.K.K.A Lumberjack
Knight Bomber Mini P.E.K.K.A Lumberjack
Bomber Zap Knight Electro Giant Lumberjack Ram Rider
Zap Ram Rider
Mini P.E.K.K.A Lumberjack Bomber Zap Knight Ram Rider
Bomber Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack Ram Rider
Zap Mini P.E.K.K.A Electro Giant Lumberjack Ram Rider
Bomber Knight Mini P.E.K.K.A Lumberjack
Bomber Zap Knight Lumberjack Ram Rider
Zap Bomber Knight Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Bomber Knight Mini P.E.K.K.A Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Zap Electro Giant
Bomber Zap Knight Mini P.E.K.K.A Lumberjack
Lumberjack Zap Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Lumberjack Zap Knight Ram Rider
Knight Mini P.E.K.K.A Lumberjack Ram Rider
Electro Giant Zap Ram Rider
Mini P.E.K.K.A Knight Lumberjack Ram Rider
Mini P.E.K.K.A Knight Lumberjack
Zap Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Lumberjack
Zap Electro Giant
Mini P.E.K.K.A Knight Lumberjack Ram Rider
Bomber Electro Giant
Electro Giant Bomber Zap Knight Mini P.E.K.K.A Lumberjack
Bomber Zap Mini P.E.K.K.A Electro Giant
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ram Rider
Knight
Bomber Zap
Electro Giant Zap Ram Rider
Bomber
Zap Ram Rider
Zap Ram Rider
Mini P.E.K.K.A Lumberjack
Zap Knight Ram Rider
Zap
Knight
Zap
Bomber Zap
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap Electro Giant
Zap
Zap Electro Giant Bomber
Zap Ram Rider
Zap Ram Rider
Zap
Zap Electro Giant
Zap Electro Giant
Mini P.E.K.K.A
Bomber Zap
Zap
Zap
Zap Ram Rider
Knight Mini P.E.K.K.A Lumberjack
Bomber Zap
Zap Electro Giant
Zap Electro Giant
Zap
Zap Electro Giant

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