My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Knight Tesla Wizard Electro Wizard
The Log
Bomber
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Knight Wizard P.E.K.K.A Electro Wizard
Fireball
Bomber Tesla Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Knight Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Tesla Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Bomber Knight
Knight
Bomber Zap Fireball Wizard Electro Wizard
Tesla
Fireball
Zap Knight Electro Wizard
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bomber Wizard
Electro Wizard
Zap P.E.K.K.A Knight Fireball

Defense Synergies 5 16

Bomber
Knight Zap Tesla P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bomber Knight Tesla P.E.K.K.A
Knight
Bomber Tesla Electro Wizard Zap Fireball Wizard
Tesla
Knight Bomber Zap Fireball Wizard Electro Wizard
Fireball
Zap Knight Tesla Electro Wizard
Wizard
Knight Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Bomber Tesla Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Tesla Fireball Wizard Electro Wizard
P.E.K.K.A Bomber Zap Knight Tesla Electro Wizard
Tesla P.E.K.K.A Bomber Knight Electro Wizard
Tesla P.E.K.K.A Bomber Knight Electro Wizard
Bomber Fireball P.E.K.K.A
Fireball Bomber Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Fireball Wizard
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Knight Bomber Tesla Electro Wizard
Electro Wizard Bomber Zap Knight Tesla Fireball Wizard
Tesla Zap Fireball Wizard Electro Wizard
Tesla P.E.K.K.A Bomber Zap Knight Fireball Wizard Electro Wizard
Bomber Fireball Wizard Zap Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Wizard Bomber Knight Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Bomber Zap Knight Wizard Electro Wizard
Zap Wizard Bomber Knight Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bomber Wizard Knight Tesla Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Zap Knight Tesla Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Tesla Fireball Electro Wizard
P.E.K.K.A Knight Tesla
Fireball Wizard Zap Tesla Electro Wizard
P.E.K.K.A Knight Tesla Fireball Electro Wizard
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Electro Wizard Knight Fireball
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Tesla Fireball Wizard
Wizard Bomber Tesla Fireball
Tesla Electro Wizard Bomber Zap Knight Fireball P.E.K.K.A
Bomber Zap Tesla Fireball Wizard P.E.K.K.A Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Knight Fireball Wizard Electro Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard Electro Wizard
Bomber Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Knight Wizard Electro Wizard
Bomber Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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