My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Bomber Mega Minion Skeleton Army Inferno Dragon Night Witch
Zap
Bomber Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Bomber Skeleton Army Night Witch
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Night Witch
Royal Delivery
Bomber Mega Minion Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch
Fireball
Bomber Mega Minion Skeleton Army Inferno Dragon Night Witch
Poison
Bomber Mega Minion Skeleton Army Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Skeleton Army Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Skeleton Army Mini P.E.K.K.A Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Mini P.E.K.K.A
Zap
Mega Minion Bomber Mini P.E.K.K.A Golem Night Witch
Mega Minion
Zap Golem
Mini P.E.K.K.A
Bomber Zap Golem
Skeleton Army
Golem
Bomber Mega Minion Night Witch Zap Mini P.E.K.K.A
Inferno Dragon
Night Witch
Golem Zap

Defense Synergies 2 9

Bomber
Zap Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bomber Skeleton Army Inferno Dragon Night Witch
Mega Minion
Zap Skeleton Army Night Witch
Mini P.E.K.K.A
Zap Bomber Skeleton Army
Skeleton Army
Zap Mega Minion Mini P.E.K.K.A Inferno Dragon
Golem
Inferno Dragon
Zap Skeleton Army
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bomber Zap Mega Minion Night Witch
Mini P.E.K.K.A Skeleton Army Bomber Mega Minion Inferno Dragon Night Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch Bomber Mega Minion
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap Mega Minion Night Witch
Mega Minion Inferno Dragon Zap Night Witch
Zap
Mini P.E.K.K.A Inferno Dragon Skeleton Army Night Witch
Skeleton Army Bomber Mini P.E.K.K.A Night Witch
Skeleton Army Bomber Zap Mega Minion Night Witch
Mega Minion Inferno Dragon Zap Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bomber Zap
Bomber Skeleton Army Zap Mega Minion Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Bomber Mini P.E.K.K.A Skeleton Army Night Witch
Bomber Zap Mega Minion Skeleton Army Night Witch
Zap Bomber Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Skeleton Army Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Mega Minion Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Night Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon Night Witch
Zap
Mini P.E.K.K.A Skeleton Army Mega Minion Night Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Mega Minion Mini P.E.K.K.A Skeleton Army Inferno Dragon
Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Night Witch
Bomber Skeleton Army
Skeleton Army Bomber Zap Mega Minion Mini P.E.K.K.A Inferno Dragon Night Witch
Bomber Zap Mega Minion Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap Mega Minion
Bomber
Zap
Zap
Mini P.E.K.K.A Night Witch
Zap
Zap
Zap
Bomber Zap
Bomber Mini P.E.K.K.A Night Witch
Bomber Zap Mega Minion Mini P.E.K.K.A
Bomber Zap
Night Witch
Zap
Zap Bomber
Mega Minion Inferno Dragon
Zap
Zap
Zap
Zap Night Witch
Zap Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Bomber Zap Night Witch
Zap
Zap Skeleton Army Night Witch
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Bomber Zap
Zap
Mega Minion
Zap
Zap
Zap

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