My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Skeleton Army
Giant Snowball
Bomber Guards Skeleton Army Princess
Zap
Bomber Guards Skeleton Army Princess
Barbarian Barrel
Bomber Guards Skeleton Army Princess Electro Wizard
The Log
Bomber Mini P.E.K.K.A Guards Skeleton Army Princess
Earthquake
Bomber Guards Skeleton Army
Arrows
Bomber Guards Skeleton Army Princess
Royal Delivery
Bomber Mini P.E.K.K.A Guards Skeleton Army Princess Electro Wizard
Fireball
Bomber Skeleton Army Princess Electro Wizard
Poison
Bomber Guards Skeleton Army Princess Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Skeleton Army Princess Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Guards Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Mega Knight
Zap
Electro Wizard Bomber Mini P.E.K.K.A Guards Princess Mega Knight
Mini P.E.K.K.A
Bomber Zap Princess Electro Wizard Mega Knight
Guards
Zap
Skeleton Army
Princess
Zap Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Bomber Zap Mini P.E.K.K.A Princess Electro Wizard

Defense Synergies 4 17

Bomber
Zap Mini P.E.K.K.A Guards Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bomber Guards Skeleton Army Princess
Mini P.E.K.K.A
Zap Electro Wizard Bomber Guards Skeleton Army Princess
Guards
Bomber Zap Mini P.E.K.K.A Skeleton Army Princess Electro Wizard
Skeleton Army
Zap Mini P.E.K.K.A Guards Princess Electro Wizard
Princess
Zap Mini P.E.K.K.A Guards Skeleton Army Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bomber Guards Skeleton Army Mega Knight
Mega Knight
Zap Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bomber Electro Wizard
Mini P.E.K.K.A Skeleton Army Guards Electro Wizard Mega Knight
Bomber Mini P.E.K.K.A Skeleton Army Princess Mega Knight
Skeleton Army Bomber Zap Guards Electro Wizard Mega Knight
Electro Wizard Zap Princess
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Princess
Guards Skeleton Army Bomber Mini P.E.K.K.A Electro Wizard Mega Knight
Guards Skeleton Army Electro Wizard Bomber Zap Princess Mega Knight
Zap Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Bomber Zap Guards Electro Wizard
Bomber Skeleton Army Mega Knight Zap Mini P.E.K.K.A Guards Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Mini P.E.K.K.A Skeleton Army Electro Wizard
Mega Knight Bomber Zap Guards Skeleton Army Electro Wizard
Zap Bomber Guards Princess Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Bomber Skeleton Army Mega Knight Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Mega Knight
Guards Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Guards Skeleton Army Mega Knight
Zap Princess Electro Wizard
Mini P.E.K.K.A Guards Skeleton Army Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army
Mega Knight Mini P.E.K.K.A Guards
Skeleton Army Mega Knight Zap Guards Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Guards
Bomber Skeleton Army Princess Mega Knight
Guards Skeleton Army Electro Wizard Bomber Zap Mini P.E.K.K.A
Mega Knight Bomber Zap Mini P.E.K.K.A Princess Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Princess Electro Wizard
Guards
Bomber Zap Mega Knight
Zap Princess
Bomber Princess
Zap Princess
Zap
Mini P.E.K.K.A Guards Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Bomber Zap Princess
Princess Mega Knight
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Bomber Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Bomber Princess Mega Knight
Zap Princess Electro Wizard
Zap Princess Mega Knight
Zap
Zap Princess Electro Wizard
Zap Electro Wizard Guards
Mini P.E.K.K.A
Bomber Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Guards Skeleton Army Princess
Zap Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Bomber Zap Princess
Zap
Mega Knight
Zap Guards Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard Mega Knight
Mega Knight

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