My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Hog Rider Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Tesla Goblin Barrel Skeleton Army Electro Wizard
The Log
Bomber Hog Rider Goblin Barrel Skeleton Army
Earthquake
Bomber Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Hog Rider Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomber Tesla Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Bomber Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Tesla Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bomber
Tesla
Hog Rider
Zap Bomber Goblin Barrel Electro Wizard
Goblin Barrel
Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Electro Wizard Bomber Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 11

Bomber
Zap Tesla P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bomber Tesla Skeleton Army P.E.K.K.A
Tesla
Bomber Zap Skeleton Army Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Zap Tesla Electro Wizard
P.E.K.K.A
Bomber Zap Electro Wizard
Electro Wizard
Zap Bomber Tesla Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Electro Wizard
Skeleton Army P.E.K.K.A Zap Tesla Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bomber Electro Wizard
Tesla Skeleton Army P.E.K.K.A Electro Wizard
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Bomber Zap Tesla Electro Wizard
Tesla Electro Wizard Zap
Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Bomber Tesla Electro Wizard
Skeleton Army Electro Wizard Bomber Zap Tesla
Tesla Zap Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bomber Zap Electro Wizard
Bomber Skeleton Army Zap Tesla P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
Skeleton Army Zap Tesla P.E.K.K.A Electro Wizard
Tesla Bomber Skeleton Army P.E.K.K.A Electro Wizard
Tesla Bomber Zap Skeleton Army Electro Wizard
Zap Bomber Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bomber Skeleton Army Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Tesla
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Zap Tesla Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Tesla
Bomber Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Bomber Zap P.E.K.K.A
Bomber Zap Tesla P.E.K.K.A Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Zap
Zap
Bomber
Zap
Zap
Electro Wizard
Zap Electro Wizard
Zap
Zap
Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap
Zap
Zap Bomber
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
Electro Wizard
Bomber Zap
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: