My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Skeleton Army
Giant Snowball
Bomber Musketeer Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Elite Barbarians Musketeer Skeleton Army Witch
The Log
Bomber Elite Barbarians Musketeer Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Elite Barbarians Musketeer Skeleton Army Witch
Fireball
Bomber Elite Barbarians Musketeer Skeleton Army Witch
Poison
Bomber Musketeer Skeleton Army Witch
Lightning
Elite Barbarians Musketeer Witch
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Fireball Musketeer Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Elite Barbarians Fireball Giant Bomber Musketeer Witch
Elite Barbarians
Zap Bomber Fireball
Fireball
Zap Elite Barbarians Giant
Musketeer
Giant Zap
Giant
Bomber Zap Musketeer Fireball Witch
Skeleton Army
Witch
Zap Giant

Defense Synergies 1 7

Bomber
Zap
Zap
Fireball Bomber Elite Barbarians Musketeer Skeleton Army Witch
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Zap Fireball Skeleton Army
Giant
Skeleton Army
Zap Musketeer
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer
Elite Barbarians Skeleton Army Zap Musketeer Witch
Skeleton Army Witch Bomber Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Witch Musketeer
Bomber Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap Musketeer
Musketeer Zap Fireball Witch
Zap Fireball Musketeer
Witch Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Bomber Musketeer
Skeleton Army Witch Bomber Zap Fireball Musketeer
Musketeer Zap Fireball Witch
Skeleton Army Bomber Zap Elite Barbarians Fireball Musketeer Witch
Bomber Fireball Skeleton Army Zap Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Bomber Elite Barbarians Fireball Musketeer Skeleton Army Witch
Fireball Bomber Zap Elite Barbarians Musketeer Skeleton Army Witch
Zap Witch Bomber Fireball Musketeer
Elite Barbarians Musketeer
Bomber Skeleton Army Elite Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Witch
Fireball Bomber Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Musketeer Witch
Skeleton Army Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army Witch
Fireball Zap Musketeer Witch
Skeleton Army Elite Barbarians Fireball Musketeer Witch
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army Witch
Witch Musketeer Skeleton Army
Elite Barbarians Musketeer Witch
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Witch
Bomber Fireball Musketeer Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bomber Zap Fireball Musketeer
Bomber Zap Elite Barbarians Fireball Musketeer Witch
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Musketeer Witch
Bomber Musketeer Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Bomber Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber
Bomber Zap Fireball Musketeer
Bomber Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Bomber Fireball Witch
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Elite Barbarians Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Skeleton Army Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Musketeer
Bomber Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball

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