My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Bandit Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Bandit
Giant Snowball
Bomber Baby Dragon
Zap
Bomber Bandit
Barbarian Barrel
Bomber Elite Barbarians Wizard Bandit Magic Archer
The Log
Bomber Elite Barbarians Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Wizard Baby Dragon Bandit Magic Archer
Fireball
Bomber Elite Barbarians Wizard Baby Dragon Bandit Magic Archer
Poison
Bomber Wizard Magic Archer
Lightning
Elite Barbarians Wizard Baby Dragon Bandit Magic Archer Goblinstein
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bandit Baby Dragon Magic Archer Wizard Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Bandit Baby Dragon Magic Archer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Baby Dragon Bandit Mega Knight
Elite Barbarians
Bomber Wizard Bandit Mega Knight
Wizard
Elite Barbarians Bandit Mega Knight
Baby Dragon
Bomber Bandit Mega Knight
Bandit
Bomber Elite Barbarians Wizard Baby Dragon Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Bomber Elite Barbarians Wizard Baby Dragon Bandit Magic Archer
Goblinstein

Defense Synergies 0 10

Bomber
Bandit
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Bandit Mega Knight
Baby Dragon
Bandit Mega Knight
Bandit
Bomber Wizard Baby Dragon Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Elite Barbarians Wizard Baby Dragon Bandit Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon Magic Archer
Elite Barbarians Bandit Mega Knight
Mega Knight Bomber Elite Barbarians Bandit
Elite Barbarians Bandit Mega Knight
Bomber Elite Barbarians Mega Knight
Bomber Baby Dragon Bandit Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer Mega Knight
Elite Barbarians
Elite Barbarians Bomber Bandit Mega Knight
Bomber Wizard Baby Dragon Bandit Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Mega Knight Bomber Elite Barbarians Wizard Bandit
Bomber Wizard Mega Knight Baby Dragon Magic Archer
Elite Barbarians Bandit Mega Knight
Elite Barbarians Bandit Mega Knight
Wizard Mega Knight Bomber Elite Barbarians
Mega Knight Bomber Elite Barbarians Wizard Baby Dragon Bandit Magic Archer
Wizard Baby Dragon Bomber Bandit Magic Archer Mega Knight
Elite Barbarians
Bomber Wizard Mega Knight Elite Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bandit
Bandit Bomber Elite Barbarians Wizard Baby Dragon Magic Archer Mega Knight
Bandit Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Bandit
Elite Barbarians Bandit Mega Knight
Wizard Baby Dragon Magic Archer
Elite Barbarians Bandit
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Baby Dragon Bandit Magic Archer
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Wizard Bandit
Wizard Bomber Baby Dragon Magic Archer Mega Knight
Elite Barbarians Bomber Baby Dragon Magic Archer
Mega Knight Bomber Elite Barbarians Wizard Baby Dragon Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Bandit
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Bomber Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Bandit
Elite Barbarians
Wizard Bandit Magic Archer
Wizard Baby Dragon Magic Archer
Elite Barbarians Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Elite Barbarians Baby Dragon Magic Archer
Bomber Wizard Baby Dragon Bandit Magic Archer
Magic Archer Wizard Baby Dragon Bandit Mega Knight
Bomber
Bomber Wizard Baby Dragon Bandit Magic Archer Mega Knight
Bomber Wizard Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Bandit Magic Archer
Wizard Baby Dragon Bandit Magic Archer Mega Knight
Baby Dragon Bandit Magic Archer
Elite Barbarians Wizard Baby Dragon Magic Archer
Wizard
Elite Barbarians
Bomber Wizard Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bandit Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Mega Knight
Bomber Wizard Baby Dragon Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon Magic Archer
Magic Archer
Baby Dragon Bandit Magic Archer Mega Knight
Wizard Mega Knight

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