My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon Dart Goblin
Zap
Archers Cannon Firecracker Dart Goblin
Barbarian Barrel
Archers Knight Cannon Firecracker Dart Goblin
The Log
Archers Cannon Firecracker Dart Goblin
Earthquake
Archers Cannon Firecracker
Arrows
Archers Firecracker Dart Goblin
Royal Delivery
Archers Knight Firecracker Dart Goblin
Fireball
Archers Cannon Firecracker Dart Goblin
Poison
Archers Cannon Firecracker Dart Goblin
Lightning
Knight Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Archers Knight Cannon Firecracker Dart Goblin Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Archers Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem
Knight
Archers Firecracker Dart Goblin
Cannon
Firecracker
Knight Ice Golem Dart Goblin Mirror
Ice Golem
Archers Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Ice Golem Mirror
Rocket
Mirror
Mirror
Firecracker Dart Goblin Rocket

Defense Synergies 8 10

Archers
Knight Ice Golem Cannon Firecracker Dart Goblin
Knight
Archers Cannon Firecracker Dart Goblin
Cannon
Knight Ice Golem Mirror Archers Firecracker Dart Goblin Rocket
Firecracker
Knight Ice Golem Archers Cannon Dart Goblin Mirror
Ice Golem
Archers Cannon Firecracker Dart Goblin
Dart Goblin
Knight Archers Cannon Firecracker Ice Golem Mirror
Rocket
Cannon
Mirror
Cannon Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker Ice Golem Dart Goblin
Knight Cannon Firecracker Dart Goblin
Cannon Rocket Archers Knight Dart Goblin
Cannon Knight Firecracker Dart Goblin
Firecracker Rocket
Archers Cannon Firecracker Dart Goblin
Dart Goblin Rocket Archers Cannon Firecracker
Rocket Cannon Ice Golem Dart Goblin
Cannon
Knight Archers Cannon Firecracker Ice Golem Dart Goblin
Archers Dart Goblin Knight Cannon Firecracker Ice Golem
Archers Firecracker Dart Goblin
Cannon Knight Rocket
Rocket Cannon Firecracker Dart Goblin
Knight Cannon
Rocket Cannon
Knight Cannon Firecracker
Cannon Archers Knight Firecracker Dart Goblin
Archers Knight Cannon Firecracker Ice Golem Dart Goblin
Cannon Dart Goblin
Archers Knight Cannon Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Ice Golem
Archers Knight Firecracker Ice Golem Rocket
Knight Ice Golem Rocket
Rocket Knight Ice Golem
Knight Cannon
Firecracker Rocket Archers Ice Golem Dart Goblin
Rocket Archers Knight Ice Golem Dart Goblin
Knight
Rocket Knight Firecracker Ice Golem
Cannon Dart Goblin
Knight Dart Goblin
Rocket
Rocket Knight Cannon Ice Golem
Archers Cannon Firecracker Dart Goblin
Archers Knight Firecracker Ice Golem Dart Goblin Rocket
Archers Cannon Firecracker Ice Golem Dart Goblin
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem Dart Goblin Rocket
Firecracker Dart Goblin
Rocket Dart Goblin
Knight Firecracker Ice Golem Dart Goblin Rocket
Rocket Firecracker
Firecracker Ice Golem Dart Goblin Rocket
Archers Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Rocket
Firecracker Rocket Knight Dart Goblin
Archers Firecracker Dart Goblin Rocket
Rocket Knight Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin Rocket
Firecracker Ice Golem Dart Goblin
Rocket Firecracker Dart Goblin
Firecracker Dart Goblin Rocket
Rocket
Rocket
Rocket Archers Firecracker Dart Goblin
Rocket Firecracker Dart Goblin
Rocket
Rocket
Rocket
Rocket
Firecracker Ice Golem
Firecracker Dart Goblin
Rocket Firecracker Dart Goblin
Archers Firecracker Ice Golem Dart Goblin
Rocket Firecracker Dart Goblin
Dart Goblin Rocket
Rocket Firecracker
Rocket Firecracker
Archers Dart Goblin Rocket
Rocket Archers Firecracker Dart Goblin
Knight Firecracker Dart Goblin Rocket
Firecracker Ice Golem Dart Goblin
Rocket
Firecracker Dart Goblin
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Rocket

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