My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Electro Dragon
Zap
Cannon Firecracker Goblin Giant
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Electro Dragon
Fireball
Cannon Firecracker Electro Dragon
Poison
Cannon Firecracker Electro Dragon
Lightning
Knight Cannon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Royal Delivery Void Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Knight Goblin Giant
Knight
Firecracker Arrows Electro Dragon
Cannon
Firecracker
Knight Goblin Giant
Royal Delivery
Void
Arrows Goblin Giant
Electro Dragon
Knight Goblin Giant
Goblin Giant
Arrows Firecracker Void Electro Dragon

Defense Synergies 6 8

Arrows
Void Knight Cannon Royal Delivery
Knight
Cannon Firecracker Royal Delivery Electro Dragon Arrows
Cannon
Knight Royal Delivery Arrows Firecracker Electro Dragon
Firecracker
Knight Cannon Royal Delivery Electro Dragon
Royal Delivery
Knight Cannon Arrows Firecracker Electro Dragon
Void
Arrows
Electro Dragon
Knight Cannon Firecracker Royal Delivery
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Void Electro Dragon Goblin Giant
Knight Cannon Firecracker Royal Delivery Electro Dragon
Cannon Knight Royal Delivery Void Electro Dragon
Cannon Knight Firecracker Electro Dragon
Arrows Firecracker Royal Delivery
Arrows Royal Delivery Cannon Firecracker Electro Dragon
Arrows Cannon Firecracker Royal Delivery Void Electro Dragon
Arrows Cannon Void Electro Dragon Goblin Giant
Cannon
Knight Cannon Firecracker Royal Delivery
Arrows Knight Cannon Firecracker Royal Delivery Electro Dragon Goblin Giant
Arrows Firecracker Royal Delivery Electro Dragon
Cannon Knight Royal Delivery Electro Dragon
Arrows Cannon Firecracker Royal Delivery Electro Dragon
Knight Cannon
Cannon Royal Delivery
Arrows Knight Cannon Firecracker Royal Delivery Electro Dragon
Arrows Cannon Royal Delivery Knight Firecracker Electro Dragon
Arrows Royal Delivery Knight Cannon Firecracker Electro Dragon
Cannon
Arrows Knight Cannon Firecracker Royal Delivery Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Void
Royal Delivery Void Arrows Knight Firecracker Electro Dragon
Royal Delivery Knight Electro Dragon Goblin Giant
Knight Royal Delivery Goblin Giant
Knight Cannon Royal Delivery Goblin Giant
Arrows Firecracker Royal Delivery Electro Dragon Goblin Giant
Royal Delivery Knight Void Goblin Giant
Knight Royal Delivery Goblin Giant
Royal Delivery Void Electro Dragon Knight Firecracker
Cannon Royal Delivery Goblin Giant
Knight Electro Dragon
Arrows Royal Delivery Void Goblin Giant
Royal Delivery Knight Cannon Goblin Giant
Cannon Firecracker Electro Dragon
Electro Dragon Knight Firecracker Royal Delivery Goblin Giant
Arrows Cannon Firecracker Royal Delivery Electro Dragon
Arrows Cannon Royal Delivery Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Void Electro Dragon
Arrows Void Electro Dragon Goblin Giant
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Electro Dragon Goblin Giant
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Void Firecracker Electro Dragon
Void Electro Dragon
Firecracker Void Arrows Knight Electro Dragon
Void Arrows Firecracker Electro Dragon
Knight Firecracker Void
Arrows Firecracker Void Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Void Arrows Firecracker Electro Dragon
Arrows Firecracker Void Electro Dragon
Void
Arrows Void
Void
Arrows Void Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Void Electro Dragon
Void Arrows Electro Dragon
Void Arrows Firecracker
Arrows Firecracker Void Electro Dragon
Electro Dragon Firecracker Void
Void
Void Arrows Electro Dragon
Void Arrows Firecracker Electro Dragon
Arrows Firecracker
Void Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Void Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Void Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker Goblin Giant
Firecracker Void Electro Dragon
Void

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