My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel Ram Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider Goblin Barrel Ram Rider
Zap
Bats Cannon Goblin Gang Goblin Barrel Ram Rider
Barbarian Barrel
Knight Cannon Goblin Gang Goblin Barrel
The Log
Cannon Goblin Gang Hog Rider Goblin Barrel Ram Rider
Earthquake
Cannon Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Hog Rider Goblin Barrel Ram Rider
Fireball
Cannon Goblin Gang Hog Rider Goblin Barrel Ram Rider
Poison
Bats Cannon Goblin Gang
Lightning
Knight Cannon Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Goblin Gang Goblin Barrel Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Goblin Barrel Ram Rider
Arrows
Hog Rider Knight Goblin Barrel Ram Rider
Knight
Bats Goblin Gang Hog Rider Goblin Barrel Arrows Ram Rider
Cannon
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Bats Arrows Knight Goblin Gang Goblin Barrel
Goblin Barrel
Knight Goblin Gang Bats Arrows Hog Rider Ram Rider
Ram Rider
Bats Arrows Knight Goblin Barrel

Defense Synergies 3 4

Bats
Knight Cannon
Arrows
Knight Cannon
Knight
Bats Cannon Goblin Gang Arrows
Cannon
Knight Bats Arrows Goblin Gang
Goblin Gang
Knight Cannon
Hog Rider
Goblin Barrel
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ram Rider
Bats Knight Cannon Goblin Gang Ram Rider
Cannon Goblin Gang Ram Rider Bats Knight
Cannon Bats Knight Goblin Gang Ram Rider
Arrows
Arrows Goblin Gang Bats Cannon
Bats Ram Rider Arrows Cannon Goblin Gang
Arrows Cannon Ram Rider
Cannon Goblin Gang
Knight Goblin Gang Cannon
Bats Goblin Gang Arrows Knight Cannon Ram Rider
Arrows Bats Goblin Gang Ram Rider
Cannon Bats Knight Goblin Gang Ram Rider
Bats Arrows Cannon Goblin Gang
Knight Cannon Goblin Gang Ram Rider
Cannon Goblin Gang Ram Rider
Bats Arrows Knight Cannon Goblin Gang
Arrows Cannon Bats Knight Goblin Gang Ram Rider
Arrows Bats Knight Cannon Ram Rider
Cannon Ram Rider
Goblin Gang Bats Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang
Goblin Gang Bats Knight Ram Rider
Goblin Gang Bats Knight Ram Rider
Knight Cannon Goblin Gang Ram Rider
Arrows Bats Goblin Gang Ram Rider
Goblin Gang Bats Knight Ram Rider
Knight
Bats Knight
Cannon Goblin Gang
Bats Knight
Arrows
Knight Cannon Goblin Gang Ram Rider
Cannon
Goblin Gang Bats Knight
Bats Arrows Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ram Rider
Arrows
Arrows Knight
Arrows
Arrows Bats Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Bats Goblin Gang
Arrows Knight Ram Rider
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Ram Rider
Arrows Ram Rider
Arrows
Bats Arrows
Bats
Arrows
Arrows
Arrows
Bats Goblin Gang
Arrows Ram Rider
Arrows
Knight Goblin Gang
Arrows
Arrows
Bats Goblin Gang
Bats

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