My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Barbarians Balloon
Zap
Cannon Balloon
Barbarian Barrel
Cannon Barbarians Electro Wizard Magic Archer
The Log
Cannon Barbarians
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Barbarians Balloon Electro Wizard Magic Archer
Fireball
Cannon Barbarians Balloon Electro Wizard Magic Archer
Poison
Cannon Barbarians Balloon Electro Wizard Magic Archer
Lightning
Cannon Balloon Electro Wizard Magic Archer
Rocket
Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Freeze Electro Wizard Magic Archer Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Freeze Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Balloon
Fireball
Freeze Electro Wizard Magic Archer Mega Knight
Freeze
Balloon Fireball
Balloon
Freeze Barbarians Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fireball Balloon Magic Archer Mega Knight
Magic Archer
Fireball Balloon Electro Wizard Mega Knight
Mega Knight
Fireball Balloon Electro Wizard Magic Archer

Defense Synergies 0 11

Cannon
Fireball Electro Wizard Magic Archer
Barbarians
Fireball
Cannon Freeze Electro Wizard Mega Knight
Freeze
Fireball Electro Wizard Mega Knight
Balloon
Electro Wizard
Cannon Fireball Freeze Magic Archer Mega Knight
Magic Archer
Cannon Electro Wizard Mega Knight
Mega Knight
Fireball Freeze Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Electro Wizard Magic Archer
Barbarians Cannon Electro Wizard Mega Knight
Cannon Barbarians Mega Knight Freeze Electro Wizard
Cannon Barbarians Electro Wizard Mega Knight
Barbarians Fireball Mega Knight
Fireball Freeze Cannon Electro Wizard Magic Archer Mega Knight
Electro Wizard Cannon Fireball Freeze Magic Archer
Cannon Barbarians Fireball Electro Wizard Magic Archer Mega Knight
Cannon Barbarians
Cannon Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Cannon Fireball Freeze Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Cannon Barbarians Mega Knight Fireball Freeze Electro Wizard
Fireball Mega Knight Cannon Barbarians Freeze Electro Wizard Magic Archer
Barbarians Cannon Electro Wizard Mega Knight
Barbarians Cannon Fireball Freeze Electro Wizard Mega Knight
Barbarians Mega Knight Cannon Fireball Electro Wizard
Cannon Fireball Mega Knight Barbarians Electro Wizard Magic Archer
Freeze Cannon Barbarians Fireball Electro Wizard Magic Archer Mega Knight
Barbarians Cannon Electro Wizard
Mega Knight Cannon Barbarians Fireball Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Magic Archer Mega Knight
Barbarians Mega Knight Electro Wizard
Mega Knight Barbarians Fireball Electro Wizard
Barbarians Cannon Mega Knight
Fireball Freeze Electro Wizard Magic Archer
Barbarians Fireball Electro Wizard
Mega Knight Barbarians
Freeze Electro Wizard Mega Knight Barbarians Fireball Magic Archer
Cannon Barbarians
Mega Knight Barbarians
Mega Knight Barbarians Fireball Electro Wizard
Barbarians Mega Knight Cannon Fireball
Cannon Barbarians Fireball Magic Archer Mega Knight
Barbarians Electro Wizard Fireball Freeze Magic Archer
Mega Knight Cannon Barbarians Fireball Freeze Electro Wizard Magic Archer
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Barbarians Fireball Freeze
Fireball Magic Archer Mega Knight
Fireball Freeze Magic Archer
Magic Archer
Fireball Freeze Magic Archer
Fireball
Fireball Electro Wizard
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball Freeze
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Barbarians Fireball
Freeze Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball Freeze
Fireball
Fireball Magic Archer Mega Knight
Fireball Freeze Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Electro Wizard Barbarians Fireball Freeze Magic Archer
Fireball Electro Wizard Magic Archer
Freeze
Fireball
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Fireball Freeze Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Freeze Electro Wizard Magic Archer Mega Knight
Fireball Mega Knight

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