My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Cannon Royal Hogs Ram Rider
Zap
Cannon Royal Hogs Ram Rider
Barbarian Barrel
Cannon Bomb Tower Wizard Royal Hogs
The Log
Cannon Royal Hogs Ram Rider
Earthquake
Cannon Bomb Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs Ram Rider
Fireball
Cannon Bomb Tower Wizard Royal Hogs Ram Rider
Poison
Cannon Bomb Tower Wizard Royal Hogs
Lightning
Cannon Bomb Tower Wizard Ram Rider
Rocket
Bomb Tower Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Earthquake Tornado Bomb Tower Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Earthquake Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Earthquake
Royal Hogs Mirror Tornado Ram Rider
Bomb Tower
Wizard
Tornado Royal Hogs Ram Rider
Royal Hogs
Earthquake Wizard
Mirror
Earthquake Tornado Ram Rider
Tornado
Wizard Earthquake Mirror Ram Rider
Ram Rider
Earthquake Wizard Mirror Tornado

Defense Synergies 4 6

Cannon
Mirror Earthquake Wizard
Earthquake
Cannon Bomb Tower Tornado
Bomb Tower
Tornado Earthquake Mirror
Wizard
Tornado Cannon
Royal Hogs
Mirror
Cannon Tornado Bomb Tower
Tornado
Bomb Tower Wizard Mirror Earthquake Ram Rider
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Wizard Ram Rider
Bomb Tower Cannon Ram Rider
Cannon Bomb Tower Tornado Ram Rider
Cannon Bomb Tower Ram Rider
Earthquake Bomb Tower Tornado
Tornado Cannon Earthquake Bomb Tower
Tornado Ram Rider Cannon Bomb Tower Wizard
Earthquake Cannon Bomb Tower Ram Rider
Cannon Bomb Tower Tornado
Tornado Cannon
Cannon Earthquake Bomb Tower Wizard Tornado Ram Rider
Wizard Tornado Ram Rider
Cannon Bomb Tower Earthquake Wizard Ram Rider
Bomb Tower Wizard Cannon Earthquake Tornado
Cannon Bomb Tower Ram Rider
Bomb Tower Tornado Cannon Ram Rider
Bomb Tower Wizard Cannon Tornado
Cannon Bomb Tower Wizard Tornado Ram Rider
Earthquake Bomb Tower Wizard Tornado Cannon Ram Rider
Cannon Bomb Tower Tornado Ram Rider
Wizard Cannon Earthquake Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Wizard
Bomb Tower Ram Rider
Tornado Ram Rider
Cannon Ram Rider
Wizard Bomb Tower Tornado Ram Rider
Bomb Tower Ram Rider
Bomb Tower
Bomb Tower Tornado
Cannon
Bomb Tower
Tornado
Cannon Bomb Tower Wizard Ram Rider
Wizard Cannon Bomb Tower
Bomb Tower Tornado
Cannon Earthquake Bomb Tower Wizard
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado Ram Rider
Earthquake
Earthquake
Wizard Earthquake
Wizard Tornado Ram Rider
Earthquake Wizard Tornado
Earthquake Wizard Tornado Ram Rider
Wizard Tornado Ram Rider
Tornado
Earthquake Wizard Tornado Ram Rider
Wizard Tornado
Earthquake
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard
Earthquake Tornado
Earthquake Wizard
Earthquake Wizard Tornado
Earthquake
Wizard Tornado
Tornado
Earthquake
Earthquake Tornado Wizard
Earthquake Wizard Tornado Ram Rider
Wizard Tornado Ram Rider
Tornado
Wizard Tornado
Wizard
Earthquake Wizard
Earthquake Wizard
Earthquake
Wizard Tornado Ram Rider
Wizard
Earthquake Wizard
Tornado
Tornado
Tornado
Tornado
Wizard

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