My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Ram Rider
Giant Snowball
Cannon Hog Rider Guards Witch Ram Rider
Zap
Cannon Guards Witch Ram Rider
Barbarian Barrel
Cannon Wizard Guards Witch
The Log
Cannon Hog Rider Guards Witch Ram Rider
Earthquake
Cannon Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Hog Rider Wizard Guards Witch Ram Rider
Fireball
Cannon Hog Rider Wizard Witch Ram Rider
Poison
Cannon Wizard Guards Witch
Lightning
Cannon Wizard Witch Ram Rider
Rocket
Hog Rider Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Fireball Hog Rider Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Guards Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log Ram Rider
Hog Rider
Fireball The Log Wizard Guards Witch
Wizard
Hog Rider Ram Rider
Guards
Hog Rider The Log Ram Rider
Witch
Hog Rider Ram Rider
The Log
Hog Rider Fireball Guards Ram Rider
Ram Rider
Fireball Wizard Guards Witch The Log

Defense Synergies 2 11

Cannon
The Log Fireball Wizard Guards Witch
Fireball
The Log Cannon Ram Rider
Hog Rider
Wizard
Cannon Guards The Log
Guards
Cannon Wizard Witch The Log
Witch
Cannon Guards The Log
The Log
Cannon Fireball Wizard Guards Witch Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log Ram Rider
Cannon Witch The Log Ram Rider
Cannon Witch Ram Rider
Cannon Witch Guards Ram Rider
Fireball The Log
Fireball The Log Cannon Guards
Ram Rider Cannon Fireball Wizard Witch
Cannon Fireball The Log Ram Rider
Cannon Witch
Guards Cannon
Guards Witch Cannon Fireball Wizard The Log Ram Rider
Fireball Wizard Witch Ram Rider
Cannon Fireball Wizard Guards Witch The Log Ram Rider
Fireball Wizard Cannon Guards Witch The Log
Cannon Ram Rider
Cannon Fireball The Log Ram Rider
Wizard Cannon Fireball Witch
Cannon Fireball Wizard Guards Witch The Log Ram Rider
Wizard Witch The Log Cannon Fireball Guards Ram Rider
Cannon Ram Rider
Wizard Cannon Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch
Fireball Wizard The Log
Guards Witch The Log Ram Rider
Guards Fireball The Log Ram Rider
Cannon Guards Witch Ram Rider
Fireball Wizard Witch Ram Rider
Guards Fireball Witch Ram Rider
Fireball Witch The Log
Witch Cannon Guards
Guards Witch
Fireball Guards The Log
Cannon Fireball Wizard Guards Witch Ram Rider
Wizard Cannon Fireball Witch
Guards Witch Fireball The Log
Cannon Fireball Wizard Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Witch Ram Rider
Wizard Witch The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball Guards
Fireball Wizard The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Ram Rider
Fireball Wizard Witch The Log Ram Rider
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Guards Witch
Fireball Wizard Witch Ram Rider
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball Guards Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball Wizard

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