My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Cannon Cart Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Cannon
Zap
Cannon Cannon Cart
Barbarian Barrel
Cannon Cannon Cart Electro Wizard Magic Archer
The Log
Cannon Cannon Cart
Earthquake
Cannon
Arrows
Royal Delivery
Cannon Cart Electro Wizard Magic Archer
Fireball
Cannon Cannon Cart Electro Wizard Magic Archer
Poison
Cannon Electro Wizard Magic Archer
Lightning
Cannon Cannon Cart Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tornado Fireball Poison Rune Giant Electro Wizard Magic Archer Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Tornado Fireball Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Tornado Electro Wizard Magic Archer
Tornado
Fireball Magic Archer Poison Cannon Cart
Poison
Tornado Cannon Cart
Rune Giant
Electro Wizard
Cannon Cart
Tornado Poison Electro Wizard Magic Archer
Electro Wizard
Fireball Rune Giant Cannon Cart Magic Archer
Magic Archer
Tornado Fireball Cannon Cart Electro Wizard

Defense Synergies 2 12

Cannon
Fireball Poison Electro Wizard Magic Archer
Fireball
Tornado Cannon Electro Wizard
Tornado
Fireball Magic Archer Poison Cannon Cart Electro Wizard
Poison
Cannon Tornado Electro Wizard
Rune Giant
Cannon Cart
Tornado Electro Wizard Magic Archer
Electro Wizard
Cannon Fireball Tornado Poison Cannon Cart Magic Archer
Magic Archer
Tornado Cannon Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Fireball Electro Wizard Magic Archer
Cannon Cannon Cart Electro Wizard
Cannon Tornado Cannon Cart Electro Wizard
Cannon Cannon Cart Electro Wizard
Fireball Tornado Poison
Fireball Tornado Cannon Cannon Cart Electro Wizard Magic Archer
Tornado Electro Wizard Cannon Fireball Poison Magic Archer
Cannon Fireball Poison Cannon Cart Electro Wizard Magic Archer
Cannon Tornado
Tornado Cannon Cannon Cart Electro Wizard
Poison Electro Wizard Cannon Fireball Tornado Cannon Cart Magic Archer
Fireball Tornado Poison Electro Wizard Magic Archer
Cannon Fireball Cannon Cart Electro Wizard
Fireball Cannon Tornado Poison Cannon Cart Electro Wizard Magic Archer
Cannon Cannon Cart Electro Wizard
Tornado Cannon Fireball Electro Wizard
Cannon Fireball Tornado Poison Cannon Cart Electro Wizard
Cannon Fireball Tornado Cannon Cart Electro Wizard Magic Archer
Tornado Poison Cannon Fireball Cannon Cart Electro Wizard Magic Archer
Cannon Tornado Cannon Cart Electro Wizard
Cannon Fireball Poison Cannon Cart Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart Electro Wizard
Fireball Poison Electro Wizard Cannon Cart Magic Archer
Cannon Cart Electro Wizard
Fireball Tornado Cannon Cart Electro Wizard
Cannon Cannon Cart
Fireball Poison Tornado Electro Wizard Magic Archer
Fireball Cannon Cart Electro Wizard
Cannon Cart
Electro Wizard Fireball Tornado Poison Cannon Cart Magic Archer
Cannon
Cannon Cart
Fireball Tornado Poison Electro Wizard
Cannon Cart Cannon Fireball
Cannon Fireball Cannon Cart Magic Archer
Electro Wizard Fireball Tornado Poison Cannon Cart Magic Archer
Poison Cannon Fireball Cannon Cart Electro Wizard Magic Archer
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer
Fireball Poison Tornado Electro Wizard Magic Archer
Fireball Poison Cannon Cart Magic Archer
Cannon Cart Fireball Poison
Fireball Poison Magic Archer
Fireball Poison Tornado Magic Archer
Tornado Poison Magic Archer
Fireball Poison Tornado Magic Archer
Fireball Poison Tornado
Fireball Tornado Poison Electro Wizard
Poison Fireball Tornado Cannon Cart Electro Wizard Magic Archer
Fireball Poison Tornado Magic Archer
Poison Fireball Cannon Cart Magic Archer
Fireball Poison Cannon Cart Magic Archer
Fireball Poison Cannon Cart Magic Archer
Fireball Poison Cannon Cart Magic Archer
Magic Archer Fireball Poison Cannon Cart
Fireball Tornado Poison
Fireball Poison Electro Wizard Magic Archer
Fireball Tornado Poison Magic Archer
Fireball Poison Magic Archer
Fireball Tornado Poison
Tornado
Fireball Poison Cannon Cart
Tornado Poison Fireball Magic Archer
Fireball Poison Tornado Electro Wizard Magic Archer
Fireball Tornado Poison Magic Archer
Fireball Poison Tornado Magic Archer
Poison Fireball Tornado Electro Wizard Magic Archer
Electro Wizard Fireball Poison
Fireball
Poison Fireball Magic Archer
Fireball Poison Electro Wizard Magic Archer
Fireball Poison Magic Archer
Electro Wizard Fireball Cannon Cart Magic Archer
Fireball Poison Tornado Electro Wizard Magic Archer
Fireball
Fireball Poison Cannon Cart Electro Wizard Magic Archer
Fireball Poison Magic Archer
Fireball Tornado Poison
Cannon Cart
Fireball Tornado Poison Electro Wizard Magic Archer
Fireball Tornado Poison Electro Wizard Magic Archer
Poison Fireball Tornado Cannon Cart Electro Wizard Magic Archer
Cannon Cart
Fireball

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