My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Valkyrie Guards Hunter Royal Ghost
The Log
Cannon Firecracker Mini P.E.K.K.A Guards Hunter
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Guards Hunter Royal Ghost
Fireball
Cannon Firecracker Hunter
Poison
Cannon Firecracker Guards Hunter
Lightning
Cannon Mini P.E.K.K.A Valkyrie Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Guards Royal Ghost Mini P.E.K.K.A Valkyrie Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Guards Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Hunter Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Hunter Royal Ghost
Guards
Hunter
Mini P.E.K.K.A Valkyrie Mega Knight
Royal Ghost
Valkyrie Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hunter Royal Ghost

Defense Synergies 2 17

Cannon
Firecracker Mini P.E.K.K.A Valkyrie Guards Hunter Royal Ghost
Firecracker
Valkyrie Cannon Mini P.E.K.K.A Guards Hunter Mega Knight
Mini P.E.K.K.A
Cannon Firecracker Valkyrie Guards Hunter Royal Ghost
Valkyrie
Firecracker Cannon Mini P.E.K.K.A Hunter
Guards
Hunter Cannon Firecracker Mini P.E.K.K.A
Hunter
Guards Cannon Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Royal Ghost
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Hunter Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Mini P.E.K.K.A Hunter Cannon Firecracker Valkyrie Mega Knight
Cannon Mini P.E.K.K.A Hunter Mega Knight Valkyrie
Cannon Mini P.E.K.K.A Hunter Firecracker Valkyrie Guards Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Cannon Firecracker Valkyrie Guards Hunter Royal Ghost Mega Knight
Hunter Cannon Firecracker
Cannon Valkyrie Mega Knight
Cannon Mini P.E.K.K.A Hunter
Guards Cannon Firecracker Mini P.E.K.K.A Valkyrie Hunter Royal Ghost Mega Knight
Valkyrie Guards Cannon Firecracker Hunter Royal Ghost Mega Knight
Hunter Firecracker
Cannon Mini P.E.K.K.A Hunter Mega Knight Valkyrie Guards
Valkyrie Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards Hunter Royal Ghost
Mini P.E.K.K.A Cannon Hunter Mega Knight
Cannon Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A Valkyrie Hunter
Cannon Valkyrie Mega Knight Firecracker Guards Hunter Royal Ghost
Valkyrie Hunter Cannon Firecracker Guards Royal Ghost Mega Knight
Mini P.E.K.K.A Cannon Hunter
Valkyrie Royal Ghost Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards Hunter
Cannon Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Mega Knight Royal Ghost
Firecracker Mini P.E.K.K.A Valkyrie Hunter Royal Ghost Mega Knight
Guards Mega Knight Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Guards Hunter Mega Knight
Cannon Mini P.E.K.K.A Valkyrie Guards Hunter Mega Knight
Firecracker Hunter
Mini P.E.K.K.A Guards Valkyrie Hunter
Mini P.E.K.K.A Mega Knight Valkyrie Hunter
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie
Cannon Guards
Mega Knight Mini P.E.K.K.A Valkyrie Guards Hunter
Mega Knight Valkyrie Guards
Mini P.E.K.K.A Mega Knight Cannon Valkyrie Guards Hunter
Cannon Firecracker Valkyrie Mega Knight
Guards Firecracker Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Mega Knight Cannon Firecracker Mini P.E.K.K.A Hunter Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Royal Ghost
Firecracker Royal Ghost
Firecracker Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker Hunter
Firecracker
Firecracker Hunter
Firecracker
Mini P.E.K.K.A Guards
Firecracker Valkyrie
Firecracker
Firecracker Hunter
Firecracker
Firecracker
Firecracker Hunter
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Hunter Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Hunter Mega Knight
Firecracker Hunter Royal Ghost
Mega Knight
Firecracker
Firecracker Hunter
Firecracker Guards
Mini P.E.K.K.A
Hunter Mega Knight
Firecracker
Mega Knight
Firecracker
Guards
Firecracker Hunter
Firecracker Mini P.E.K.K.A Valkyrie Hunter Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Royal Ghost Mega Knight
Firecracker Mega Knight

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