My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton King
Giant Snowball
Cannon Goblin Barrel Skeleton King
Zap
Cannon Firecracker Royal Giant Goblin Barrel Skeleton King
Barbarian Barrel
Cannon Firecracker Wizard Goblin Barrel Electro Wizard Skeleton King
The Log
Cannon Firecracker Royal Giant Goblin Barrel Skeleton King
Earthquake
Cannon Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Firecracker Wizard Goblin Barrel Electro Wizard Skeleton King
Fireball
Cannon Firecracker Wizard Goblin Barrel Electro Wizard Skeleton King
Poison
Cannon Firecracker Wizard Electro Wizard Skeleton King
Lightning
Cannon Wizard Electro Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Electro Wizard Skeleton King Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Goblin Barrel
Royal Giant
Firecracker Goblin Barrel Wizard The Log Electro Wizard Skeleton King
Wizard
Royal Giant
Goblin Barrel
Royal Giant Firecracker Skeleton King
The Log
Royal Giant
Electro Wizard
Royal Giant
Skeleton King
Royal Giant Goblin Barrel

Defense Synergies 2 8

Cannon
The Log Firecracker Wizard Electro Wizard
Firecracker
The Log Cannon Electro Wizard
Royal Giant
Wizard
Cannon The Log Electro Wizard Skeleton King
Goblin Barrel
The Log
Cannon Firecracker Wizard Electro Wizard
Electro Wizard
Cannon Firecracker Wizard The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log Electro Wizard
Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard
Cannon Firecracker Electro Wizard Skeleton King
Firecracker The Log
The Log Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker Wizard
Cannon The Log Electro Wizard
Cannon Skeleton King
Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker Wizard The Log Skeleton King
Firecracker Wizard Electro Wizard
Cannon Wizard The Log Electro Wizard
Wizard Cannon Firecracker The Log Electro Wizard Skeleton King
Cannon Electro Wizard Skeleton King
Cannon The Log Electro Wizard
Wizard Cannon Firecracker Electro Wizard
Cannon Firecracker Wizard The Log Electro Wizard
Wizard The Log Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Wizard Cannon Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Firecracker Wizard The Log
The Log Electro Wizard
The Log Electro Wizard
Cannon
Firecracker Wizard Electro Wizard
Electro Wizard
Electro Wizard Firecracker The Log
Cannon
The Log Electro Wizard
Cannon Wizard Skeleton King
Wizard Cannon Firecracker
Electro Wizard Firecracker The Log Skeleton King
Cannon Firecracker Wizard The Log Electro Wizard Skeleton King
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Electro Wizard
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard
Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Firecracker Wizard Skeleton King
Firecracker
Firecracker The Log Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker Wizard

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