My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Giant Skeleton Golem Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Cannon Night Witch
Zap
Cannon Firecracker Night Witch
Barbarian Barrel
Cannon Firecracker Executioner Giant Skeleton Magic Archer Night Witch
The Log
Cannon Firecracker Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Executioner Giant Skeleton Magic Archer Night Witch
Fireball
Cannon Firecracker Executioner Magic Archer Night Witch
Poison
Cannon Firecracker Executioner Magic Archer Night Witch
Lightning
Cannon Executioner Magic Archer Night Witch
Rocket
Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Giant Skeleton Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Tornado Magic Archer Night Witch Executioner Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Tornado Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Giant Skeleton Golem
Tornado
Executioner Magic Archer Firecracker Giant Skeleton Golem Night Witch
Executioner
Tornado Golem
Giant Skeleton
Firecracker Tornado Magic Archer Night Witch
Golem
Night Witch Firecracker Tornado Executioner Magic Archer
Magic Archer
Tornado Giant Skeleton Golem
Night Witch
Golem Tornado Giant Skeleton

Defense Synergies 2 10

Cannon
Firecracker Magic Archer Night Witch
Firecracker
Cannon Tornado Giant Skeleton Night Witch
Tornado
Executioner Magic Archer Firecracker Giant Skeleton
Executioner
Tornado Giant Skeleton
Giant Skeleton
Firecracker Tornado Executioner Magic Archer
Golem
Magic Archer
Tornado Cannon Giant Skeleton Night Witch
Night Witch
Cannon Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner Magic Archer
Cannon Firecracker Executioner Night Witch
Cannon Tornado Executioner Giant Skeleton Night Witch
Cannon Night Witch Firecracker
Firecracker Tornado Giant Skeleton
Tornado Cannon Firecracker Executioner Magic Archer Night Witch
Tornado Cannon Firecracker Executioner Magic Archer Night Witch
Cannon Giant Skeleton Magic Archer
Cannon Tornado Night Witch
Tornado Cannon Firecracker Giant Skeleton Night Witch
Executioner Cannon Firecracker Tornado Giant Skeleton Magic Archer Night Witch
Executioner Firecracker Tornado Magic Archer Night Witch
Cannon Night Witch Giant Skeleton
Executioner Cannon Firecracker Tornado Magic Archer Night Witch
Cannon
Tornado Cannon
Cannon Firecracker Tornado Executioner Night Witch
Cannon Firecracker Tornado Executioner Magic Archer Night Witch
Tornado Executioner Cannon Firecracker Giant Skeleton Magic Archer
Cannon Tornado
Cannon Firecracker Executioner Giant Skeleton Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker Executioner Magic Archer
Giant Skeleton
Giant Skeleton Tornado Night Witch
Giant Skeleton Cannon Executioner Night Witch
Firecracker Executioner Tornado Magic Archer
Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Firecracker Tornado Magic Archer
Cannon
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Cannon Executioner Night Witch
Cannon Firecracker Executioner Magic Archer
Firecracker Tornado Executioner Giant Skeleton Magic Archer Night Witch
Executioner Cannon Firecracker Giant Skeleton Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Tornado Executioner Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Executioner Firecracker Magic Archer
Firecracker Executioner Tornado Magic Archer
Firecracker Tornado Executioner Magic Archer
Firecracker Tornado Executioner Magic Archer
Firecracker Tornado
Tornado Night Witch
Firecracker Tornado Magic Archer
Firecracker Tornado Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Executioner Magic Archer
Magic Archer Firecracker Executioner
Tornado
Night Witch
Firecracker Executioner Magic Archer
Firecracker Tornado Magic Archer
Giant Skeleton Magic Archer Night Witch
Tornado
Tornado
Firecracker Tornado Executioner Magic Archer
Firecracker Tornado Executioner Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Executioner Magic Archer Night Witch
Firecracker
Night Witch
Magic Archer Night Witch
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Magic Archer Night Witch
Firecracker Tornado Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Tornado Giant Skeleton
Firecracker Executioner
Firecracker Tornado Giant Skeleton Magic Archer
Firecracker Tornado Executioner Magic Archer
Firecracker Tornado Executioner Giant Skeleton Magic Archer
Firecracker

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