My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Cannon Little Prince
Zap
Cannon Firecracker Little Prince
Barbarian Barrel
Cannon Firecracker Valkyrie Giant Skeleton Electro Wizard Magic Archer Little Prince
The Log
Cannon Firecracker Giant Skeleton Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Valkyrie Giant Skeleton Electro Wizard Magic Archer Little Prince
Fireball
Cannon Firecracker Electro Wizard Magic Archer Little Prince
Poison
Cannon Firecracker Electro Wizard Magic Archer Little Prince
Lightning
Cannon Valkyrie Electro Wizard Magic Archer Little Prince
Rocket
Valkyrie Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Little Prince Valkyrie Freeze Electro Wizard Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Little Prince Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Giant Skeleton
Valkyrie
Firecracker Giant Skeleton Electro Wizard Magic Archer Little Prince
Freeze
Giant Skeleton
Firecracker Valkyrie Electro Wizard Magic Archer
Electro Wizard
Valkyrie Giant Skeleton Magic Archer
Magic Archer
Valkyrie Giant Skeleton Electro Wizard
Little Prince
Valkyrie

Defense Synergies 1 17

Cannon
Firecracker Valkyrie Electro Wizard Magic Archer Little Prince
Firecracker
Valkyrie Cannon Giant Skeleton Electro Wizard
Valkyrie
Firecracker Cannon Freeze Electro Wizard Magic Archer Little Prince
Freeze
Valkyrie Electro Wizard
Giant Skeleton
Firecracker Electro Wizard Magic Archer Little Prince
Electro Wizard
Cannon Firecracker Valkyrie Freeze Giant Skeleton Magic Archer Little Prince
Magic Archer
Cannon Valkyrie Giant Skeleton Electro Wizard
Little Prince
Cannon Valkyrie Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Electro Wizard Magic Archer
Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Freeze Giant Skeleton Electro Wizard
Cannon Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Giant Skeleton
Freeze Cannon Firecracker Valkyrie Electro Wizard Magic Archer
Electro Wizard Cannon Firecracker Freeze Magic Archer Little Prince
Cannon Valkyrie Giant Skeleton Electro Wizard Magic Archer
Cannon
Cannon Firecracker Valkyrie Giant Skeleton Electro Wizard Little Prince
Valkyrie Electro Wizard Cannon Firecracker Freeze Giant Skeleton Magic Archer
Firecracker Electro Wizard Magic Archer
Cannon Valkyrie Freeze Giant Skeleton Electro Wizard
Valkyrie Cannon Firecracker Freeze Electro Wizard Magic Archer
Cannon Electro Wizard
Cannon Freeze Electro Wizard
Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Firecracker Electro Wizard Magic Archer Little Prince
Valkyrie Freeze Cannon Firecracker Giant Skeleton Electro Wizard Magic Archer Little Prince
Cannon Electro Wizard
Valkyrie Cannon Firecracker Giant Skeleton Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Magic Archer
Giant Skeleton Valkyrie Electro Wizard
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Cannon Valkyrie
Firecracker Freeze Electro Wizard Magic Archer
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Freeze Giant Skeleton Electro Wizard Firecracker Valkyrie Magic Archer
Cannon
Valkyrie Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Cannon Valkyrie
Cannon Firecracker Valkyrie Magic Archer
Electro Wizard Firecracker Valkyrie Freeze Giant Skeleton Magic Archer Little Prince
Valkyrie Cannon Firecracker Freeze Giant Skeleton Electro Wizard Magic Archer
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Freeze Giant Skeleton
Firecracker Electro Wizard Magic Archer
Giant Skeleton Magic Archer
Firecracker Valkyrie Freeze Giant Skeleton
Firecracker Valkyrie Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Freeze
Firecracker Electro Wizard Magic Archer
Firecracker Valkyrie Magic Archer Little Prince
Giant Skeleton Magic Archer
Firecracker Freeze Valkyrie Magic Archer Little Prince
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer Little Prince
Electro Wizard Firecracker Freeze
Magic Archer
Firecracker Freeze Electro Wizard Magic Archer
Giant Skeleton
Firecracker Magic Archer
Electro Wizard Freeze Magic Archer
Firecracker Electro Wizard Magic Archer
Freeze
Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Freeze Giant Skeleton Electro Wizard Magic Archer Little Prince
Firecracker

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