My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Cannon Goblin Gang Hog Rider Skeleton Army
Zap
Cannon Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Firecracker Skeleton Army Executioner
The Log
Cannon Goblin Gang Firecracker Hog Rider Skeleton Army
Earthquake
Cannon Goblin Gang Firecracker Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Hog Rider Skeleton Army Executioner
Fireball
Cannon Goblin Gang Firecracker Hog Rider Skeleton Army Executioner
Poison
Cannon Goblin Gang Firecracker Skeleton Army Executioner
Lightning
Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Firecracker Skeleton Army Fireball Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Firecracker Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang Mega Knight
Fireball
Hog Rider Mega Knight
Hog Rider
Goblin Gang Firecracker Fireball Executioner Mega Knight
Skeleton Army
Executioner
Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Executioner

Defense Synergies 0 11

Cannon
Goblin Gang Firecracker Fireball Skeleton Army
Goblin Gang
Cannon Firecracker Skeleton Army
Firecracker
Cannon Goblin Gang Skeleton Army Mega Knight
Fireball
Cannon Mega Knight
Hog Rider
Skeleton Army
Cannon Goblin Gang Firecracker Executioner
Executioner
Skeleton Army Mega Knight
Mega Knight
Firecracker Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Executioner
Skeleton Army Cannon Goblin Gang Firecracker Executioner Mega Knight
Cannon Goblin Gang Skeleton Army Mega Knight Executioner
Cannon Skeleton Army Goblin Gang Firecracker Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Cannon Firecracker Executioner Mega Knight
Cannon Goblin Gang Firecracker Fireball Executioner
Cannon Fireball Mega Knight
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Firecracker Mega Knight
Goblin Gang Skeleton Army Executioner Cannon Firecracker Fireball Mega Knight
Executioner Goblin Gang Firecracker Fireball
Cannon Skeleton Army Mega Knight Goblin Gang Fireball
Fireball Skeleton Army Executioner Mega Knight Cannon Goblin Gang Firecracker
Skeleton Army Cannon Goblin Gang Mega Knight
Skeleton Army Cannon Goblin Gang Fireball Mega Knight
Mega Knight Cannon Goblin Gang Firecracker Fireball Skeleton Army Executioner
Cannon Fireball Mega Knight Goblin Gang Firecracker Skeleton Army Executioner
Executioner Cannon Firecracker Fireball Mega Knight
Cannon
Goblin Gang Skeleton Army Mega Knight Cannon Firecracker Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Fireball
Fireball Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight Fireball
Cannon Goblin Gang Skeleton Army Executioner Mega Knight
Firecracker Fireball Executioner Goblin Gang
Goblin Gang Skeleton Army Fireball
Mega Knight Skeleton Army
Mega Knight Firecracker Fireball Skeleton Army
Cannon Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Cannon Goblin Gang Fireball Executioner
Cannon Firecracker Fireball Skeleton Army Executioner Mega Knight
Goblin Gang Skeleton Army Firecracker Fireball Executioner
Executioner Mega Knight Cannon Firecracker Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner
Fireball
Firecracker Fireball
Fireball Executioner Firecracker Mega Knight
Firecracker Fireball Executioner
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Executioner
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Fireball Skeleton Army
Fireball Firecracker Executioner
Fireball
Fireball Goblin Gang Firecracker Executioner Mega Knight
Firecracker Fireball Executioner
Fireball
Firecracker Executioner Mega Knight
Goblin Gang Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball Firecracker Mega Knight

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