My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman Inferno Dragon
Giant Snowball
Cannon Goblin Gang Hog Rider Fisherman Inferno Dragon
Zap
Cannon Goblin Gang Firecracker Fisherman Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Firecracker Magic Archer
The Log
Cannon Goblin Gang Firecracker Hog Rider Fisherman
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Fisherman Inferno Dragon Magic Archer
Fireball
Cannon Goblin Gang Firecracker Hog Rider Fisherman Inferno Dragon Magic Archer
Poison
Cannon Goblin Gang Firecracker Fisherman Magic Archer
Lightning
Cannon Fisherman Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Firecracker Fisherman Hog Rider Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Firecracker Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang Fisherman Inferno Dragon Mega Knight
Hog Rider
Goblin Gang Firecracker Magic Archer Mega Knight
Fisherman
Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
Hog Rider Mega Knight
Mega Knight
Inferno Dragon Firecracker Hog Rider Fisherman Magic Archer

Defense Synergies 0 14

Cannon
Goblin Gang Firecracker Inferno Dragon Magic Archer
Goblin Gang
Cannon Firecracker Fisherman Inferno Dragon Magic Archer
Firecracker
Cannon Goblin Gang Fisherman Mega Knight
Hog Rider
Fisherman
Goblin Gang Firecracker Magic Archer Mega Knight
Inferno Dragon
Cannon Goblin Gang Mega Knight
Magic Archer
Cannon Goblin Gang Fisherman Mega Knight
Mega Knight
Firecracker Fisherman Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Magic Archer
Inferno Dragon Cannon Goblin Gang Firecracker Fisherman Mega Knight
Cannon Goblin Gang Fisherman Mega Knight Inferno Dragon
Cannon Inferno Dragon Goblin Gang Firecracker Fisherman Mega Knight
Firecracker Mega Knight
Goblin Gang Cannon Firecracker Magic Archer Mega Knight
Inferno Dragon Cannon Goblin Gang Firecracker Magic Archer
Cannon Magic Archer Mega Knight
Cannon Inferno Dragon Goblin Gang Fisherman
Goblin Gang Cannon Firecracker Fisherman Mega Knight
Goblin Gang Cannon Firecracker Fisherman Magic Archer Mega Knight
Inferno Dragon Goblin Gang Firecracker Magic Archer
Cannon Mega Knight Goblin Gang
Mega Knight Cannon Goblin Gang Firecracker Magic Archer
Inferno Dragon Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Fisherman Inferno Dragon Mega Knight
Mega Knight Cannon Goblin Gang Firecracker Fisherman
Cannon Mega Knight Goblin Gang Firecracker Fisherman Magic Archer
Cannon Firecracker Fisherman Inferno Dragon Magic Archer Mega Knight
Cannon Fisherman Inferno Dragon
Goblin Gang Mega Knight Cannon Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fisherman
Goblin Gang Firecracker Fisherman Inferno Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Fisherman
Goblin Gang Mega Knight Fisherman
Cannon Goblin Gang Fisherman Inferno Dragon Mega Knight
Firecracker Goblin Gang Magic Archer
Goblin Gang
Mega Knight Fisherman Inferno Dragon
Mega Knight Firecracker Inferno Dragon Magic Archer
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight
Mega Knight Cannon Goblin Gang
Cannon Firecracker Magic Archer Mega Knight
Goblin Gang Firecracker Fisherman Inferno Dragon Magic Archer
Mega Knight Cannon Firecracker Inferno Dragon Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Fisherman Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Fisherman
Goblin Gang Fisherman
Firecracker Fisherman Magic Archer
Firecracker Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Fisherman
Firecracker Fisherman Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Fisherman
Firecracker Magic Archer Mega Knight
Fisherman Inferno Dragon
Firecracker Fisherman Magic Archer
Fisherman Magic Archer Mega Knight
Firecracker Fisherman Magic Archer
Firecracker Magic Archer
Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Goblin Gang Magic Archer
Firecracker Magic Archer
Goblin Gang Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Inferno Dragon
Firecracker Mega Knight

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