My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Cannon Goblin Gang Inferno Dragon
Zap
Cannon Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Wizard Electro Wizard
The Log
Cannon Goblin Gang Royal Giant
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Electro Wizard Inferno Dragon
Fireball
Cannon Goblin Gang Wizard Electro Wizard Inferno Dragon
Poison
Cannon Goblin Gang Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Fireball Electro Wizard Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Gang Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Royal Giant
Royal Giant
Fireball Goblin Gang Wizard The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Wizard
Royal Giant
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball
Inferno Dragon

Defense Synergies 2 14

Cannon
The Log Goblin Gang Fireball Wizard Electro Wizard Inferno Dragon
Goblin Gang
Cannon The Log Electro Wizard Inferno Dragon
Royal Giant
Fireball
The Log Cannon Electro Wizard
Wizard
Cannon The Log Electro Wizard
The Log
Cannon Fireball Goblin Gang Wizard Electro Wizard Inferno Dragon
Electro Wizard
Cannon Goblin Gang Fireball Wizard The Log Inferno Dragon
Inferno Dragon
Cannon Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log Electro Wizard
Inferno Dragon Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Electro Wizard Inferno Dragon
Cannon Inferno Dragon Goblin Gang Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Cannon Electro Wizard
Electro Wizard Inferno Dragon Cannon Goblin Gang Fireball Wizard
Cannon Fireball The Log Electro Wizard
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Electro Wizard
Goblin Gang Electro Wizard Cannon Fireball Wizard The Log
Inferno Dragon Goblin Gang Fireball Wizard Electro Wizard
Cannon Goblin Gang Fireball Wizard The Log Electro Wizard
Fireball Wizard Cannon Goblin Gang The Log Electro Wizard
Inferno Dragon Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Fireball The Log Electro Wizard Inferno Dragon
Wizard Cannon Goblin Gang Fireball Electro Wizard
Cannon Fireball Goblin Gang Wizard The Log Electro Wizard
Wizard The Log Cannon Fireball Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Goblin Gang Wizard Cannon Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard The Log Inferno Dragon
Goblin Gang The Log Electro Wizard
Goblin Gang Fireball The Log Electro Wizard
Cannon Goblin Gang Inferno Dragon
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Inferno Dragon
Electro Wizard Fireball The Log Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon
Fireball The Log Electro Wizard
Cannon Goblin Gang Fireball Wizard
Wizard Cannon Fireball
Goblin Gang Electro Wizard Fireball The Log Inferno Dragon
Cannon Fireball Wizard The Log Electro Wizard Inferno Dragon
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Inferno Dragon
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Goblin Gang Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Goblin Gang Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
Inferno Dragon
Fireball Wizard

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