My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Heal Spirit
The Log
Cannon Heal Spirit
Earthquake
Cannon
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Inferno Dragon
Fireball
Cannon Inferno Dragon
Poison
Cannon
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Cannon Tornado Inferno Dragon Golden Knight Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Cannon Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Heal Spirit
Inferno Dragon Golden Knight
Tornado
Electro Giant The Log
Lightning
Electro Giant
Electro Giant
Tornado Lightning Golden Knight Inferno Dragon
The Log
Tornado
Inferno Dragon
Heal Spirit Electro Giant
Golden Knight
Electro Giant Heal Spirit

Defense Synergies 1 10

Cannon
The Log Electro Giant Inferno Dragon
Heal Spirit
Tornado
Electro Giant The Log Inferno Dragon
Lightning
The Log
Electro Giant
Cannon Tornado Inferno Dragon Golden Knight
The Log
Cannon Tornado Lightning Inferno Dragon Golden Knight
Inferno Dragon
Cannon Tornado Electro Giant The Log
Golden Knight
Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon The Log Golden Knight
Inferno Dragon Cannon The Log
Cannon Tornado Lightning Inferno Dragon
Cannon Inferno Dragon
Lightning Tornado The Log
Tornado The Log Cannon
Tornado Lightning Inferno Dragon Cannon
Lightning Cannon Electro Giant The Log Golden Knight
Cannon Inferno Dragon Tornado
Tornado Cannon
Cannon Tornado Electro Giant The Log
Inferno Dragon Tornado
Cannon Lightning The Log
Cannon Tornado The Log Golden Knight
Inferno Dragon Cannon
Tornado Cannon Lightning Electro Giant The Log Inferno Dragon
Cannon Tornado
Cannon Tornado The Log Golden Knight
Tornado The Log Cannon Inferno Dragon
Cannon Tornado Inferno Dragon
Cannon Electro Giant The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Lightning The Log Inferno Dragon
Lightning The Log Golden Knight
Lightning Tornado The Log
Cannon Inferno Dragon
Electro Giant Tornado
Lightning
Inferno Dragon
Lightning Tornado The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Golden Knight
Lightning Tornado Electro Giant The Log
Lightning Cannon Golden Knight
Cannon Electro Giant
Electro Giant Tornado Lightning The Log Inferno Dragon Golden Knight
Cannon Electro Giant The Log Inferno Dragon Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Golden Knight
Tornado The Log Golden Knight
Lightning The Log
Lightning The Log
The Log
Electro Giant Tornado
Tornado The Log
The Log Tornado Lightning
The Log Tornado Lightning Golden Knight
Lightning Tornado
Lightning Tornado The Log Golden Knight
Lightning Tornado
Lightning The Log Golden Knight
Lightning
Lightning The Log
Lightning The Log Golden Knight
Lightning The Log
Lightning Tornado
Lightning
Lightning The Log
Lightning Tornado Electro Giant The Log Golden Knight
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado Electro Giant The Log
Inferno Dragon
The Log Tornado Lightning Golden Knight
Lightning Tornado The Log Golden Knight
Lightning Tornado The Log Golden Knight
Lightning Tornado Electro Giant
Lightning Electro Giant
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning
Lightning Tornado
The Log
Lightning
The Log Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Lightning The Log Golden Knight
Tornado Lightning
Lightning Tornado Electro Giant The Log Golden Knight
Inferno Dragon
Lightning

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