My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Cannon Musketeer Wall Breakers Miner Princess
Zap
Cannon Wall Breakers Princess
Barbarian Barrel
Knight Cannon Musketeer Wall Breakers Princess
The Log
Cannon Musketeer Wall Breakers Princess
Earthquake
Cannon
Arrows
Wall Breakers Princess
Royal Delivery
Knight Musketeer Wall Breakers Miner Princess
Fireball
Cannon Musketeer Wall Breakers Princess
Poison
Cannon Musketeer Princess
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Cannon Miner Princess Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Cannon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Wall Breakers Princess Fireball The Log Miner
Cannon
Fireball
Knight Wall Breakers The Log Miner Princess
Musketeer
Knight The Log Miner
Wall Breakers
Knight Miner Fireball The Log Princess
The Log
Knight Fireball Musketeer Wall Breakers Miner Princess
Miner
Wall Breakers Knight Fireball Musketeer The Log
Princess
Knight Fireball Wall Breakers The Log

Defense Synergies 7 10

Knight
Cannon Musketeer Princess Fireball The Log
Cannon
Knight Musketeer The Log Fireball Princess
Fireball
The Log Knight Cannon Musketeer Miner Princess
Musketeer
Knight Cannon The Log Fireball Miner
Wall Breakers
The Log
Cannon Fireball Musketeer Knight Miner Princess
Miner
Fireball Musketeer The Log
Princess
Knight Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer The Log
Knight Cannon Musketeer The Log
Cannon Knight Musketeer
Cannon Knight Musketeer
Fireball The Log Princess
Fireball The Log Cannon Musketeer
Musketeer Cannon Fireball Princess
Cannon Fireball Musketeer The Log
Cannon Musketeer Princess
Knight Cannon Musketeer Miner
Knight Cannon Fireball Musketeer The Log Princess
Musketeer Fireball Princess
Cannon Knight Fireball Musketeer The Log
Fireball Cannon The Log Princess
Knight Cannon
Cannon Fireball The Log
Knight Cannon Fireball Musketeer
Cannon Fireball Knight Musketeer The Log
The Log Knight Cannon Fireball Musketeer Princess
Cannon Musketeer
Knight Cannon Fireball Musketeer The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Musketeer The Log Miner
Knight Musketeer The Log
Knight Fireball Musketeer The Log
Knight Cannon Musketeer
Fireball Musketeer Princess
Knight Fireball Musketeer
Knight
Knight Fireball The Log
Cannon Musketeer
Knight Musketeer
Fireball The Log
Knight Cannon Fireball
Cannon Fireball Musketeer Princess
Knight Fireball Musketeer The Log
Cannon Fireball Musketeer The Log Princess
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Musketeer The Log
Fireball Musketeer The Log Miner Princess
Fireball The Log Miner
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Princess
Musketeer The Log Princess
Fireball The Log Princess
Fireball The Log Miner
Fireball Musketeer
Miner Knight Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Knight Fireball Musketeer The Log Miner Princess
Fireball Musketeer Princess
Princess Fireball Musketeer The Log
Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball
Fireball Musketeer The Log Princess
Fireball The Log Miner Princess
Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Princess
Fireball The Log Miner Musketeer Princess
Fireball Musketeer The Log Miner Princess
Fireball Miner Musketeer The Log
Fireball Musketeer Princess
Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner
Fireball Princess
Fireball The Log Princess
Fireball Musketeer Princess
Fireball Musketeer Princess
The Log Fireball
Fireball Miner Knight Musketeer Princess
The Log Fireball Musketeer Princess
Fireball
Musketeer
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer The Log Miner Princess
Fireball

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