My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Firecracker Witch Prince
Barbarian Barrel
Knight Cannon Firecracker Witch
The Log
Cannon Firecracker Hog Rider Witch Prince
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch Prince P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Cannon Firecracker Witch
Lightning
Knight Cannon Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Hog Rider Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Witch Prince The Log
Cannon
Firecracker
Knight Hog Rider Prince P.E.K.K.A
Hog Rider
Knight Firecracker The Log Witch Prince
Witch
Knight Hog Rider Prince P.E.K.K.A
Prince
Knight Firecracker Hog Rider Witch The Log
P.E.K.K.A
Firecracker Witch The Log
The Log
Hog Rider Knight Prince P.E.K.K.A

Defense Synergies 6 9

Knight
Cannon Firecracker Witch The Log
Cannon
Knight The Log Firecracker Witch Prince
Firecracker
Knight The Log Cannon Prince P.E.K.K.A
Hog Rider
Witch
Knight Cannon Prince The Log
Prince
The Log Cannon Firecracker Witch
P.E.K.K.A
The Log Firecracker
The Log
Cannon Firecracker Prince P.E.K.K.A Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
P.E.K.K.A Knight Cannon Firecracker Witch Prince The Log
Cannon Witch Prince P.E.K.K.A Knight
Cannon Witch Prince P.E.K.K.A Knight Firecracker
Firecracker Prince P.E.K.K.A The Log
The Log Cannon Firecracker
Cannon Firecracker Witch
Cannon P.E.K.K.A The Log
Cannon Witch P.E.K.K.A Prince
Knight Cannon Firecracker Prince
Witch Knight Cannon Firecracker The Log
Firecracker Witch
Cannon Prince P.E.K.K.A Knight Witch The Log
Cannon Firecracker Witch Prince P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Prince
Cannon Prince P.E.K.K.A The Log
Knight Cannon Firecracker Witch Prince P.E.K.K.A
Cannon Knight Firecracker Witch Prince The Log
Witch The Log Knight Cannon Firecracker
P.E.K.K.A Cannon Prince
Knight Cannon Firecracker Witch Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince P.E.K.K.A
Knight Firecracker Prince The Log
P.E.K.K.A Knight Witch Prince The Log
Prince P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon Witch Prince
Firecracker Witch
Prince P.E.K.K.A Knight Witch
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Firecracker Witch Prince The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Knight Witch Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Knight Cannon Witch
Cannon Firecracker Witch
Witch Knight Firecracker Prince P.E.K.K.A The Log
Cannon Firecracker Witch P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Knight Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker Witch The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch
Witch Prince The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
P.E.K.K.A Prince
Firecracker The Log
Witch Prince
Firecracker Witch
The Log
Knight Firecracker Prince
The Log Firecracker
Firecracker Prince P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Prince The Log
Prince P.E.K.K.A
Firecracker

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