My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Royal Hogs Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Bandit
Giant Snowball
Cannon Royal Hogs Guards
Zap
Cannon Royal Hogs Guards Bandit
Barbarian Barrel
Knight Cannon Wizard Royal Hogs Guards Bandit
The Log
Cannon Royal Hogs Guards Bandit
Earthquake
Cannon Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Wizard Royal Hogs Guards Bandit
Fireball
Cannon Wizard Royal Hogs Bandit
Poison
Cannon Wizard Royal Hogs Guards
Lightning
Knight Cannon Ice Golem Wizard Bandit
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Knight Cannon Guards Bandit Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Knight Cannon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Royal Hogs Barbarian Barrel
Cannon
Ice Golem
Royal Hogs Barbarian Barrel
Wizard
Knight Royal Hogs Bandit
Royal Hogs
Knight Ice Golem Wizard Barbarian Barrel Guards Bandit
Barbarian Barrel
Knight Ice Golem Royal Hogs Bandit
Guards
Royal Hogs Bandit
Bandit
Wizard Royal Hogs Barbarian Barrel Guards

Defense Synergies 2 15

Knight
Cannon Wizard Barbarian Barrel
Cannon
Knight Ice Golem Wizard Barbarian Barrel Guards Bandit
Ice Golem
Cannon Wizard Barbarian Barrel Guards Bandit
Wizard
Knight Cannon Ice Golem Barbarian Barrel Guards Bandit
Royal Hogs
Barbarian Barrel
Knight Cannon Ice Golem Wizard Guards Bandit
Guards
Cannon Ice Golem Wizard Barbarian Barrel
Bandit
Cannon Ice Golem Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Wizard Barbarian Barrel
Knight Cannon Bandit
Cannon Knight Bandit
Cannon Knight Guards Bandit
Barbarian Barrel
Barbarian Barrel Cannon Guards Bandit
Cannon Wizard
Cannon Ice Golem Barbarian Barrel Bandit
Cannon
Knight Guards Cannon Ice Golem Barbarian Barrel Bandit
Guards Knight Cannon Ice Golem Wizard Barbarian Barrel Bandit
Wizard
Cannon Knight Wizard Guards Bandit
Wizard Cannon Barbarian Barrel Guards
Knight Cannon Bandit
Cannon Bandit
Wizard Knight Cannon
Cannon Knight Wizard Barbarian Barrel Guards Bandit
Wizard Barbarian Barrel Knight Cannon Ice Golem Guards Bandit
Cannon
Wizard Knight Cannon Barbarian Barrel Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Ice Golem Barbarian Barrel Bandit
Bandit Knight Ice Golem Wizard Barbarian Barrel
Guards Bandit Knight Ice Golem
Guards Knight Ice Golem Barbarian Barrel Bandit
Knight Cannon Guards Bandit
Wizard Ice Golem
Guards Knight Ice Golem Bandit
Knight
Knight Ice Golem Barbarian Barrel Bandit
Cannon Guards
Knight Guards
Guards
Knight Cannon Ice Golem Wizard Guards Bandit
Wizard Cannon
Guards Knight Ice Golem Barbarian Barrel
Cannon Ice Golem Wizard Barbarian Barrel
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel Guards Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Knight Ice Golem Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard Ice Golem
Wizard
Ice Golem Wizard Barbarian Barrel
Wizard Bandit
Guards
Knight Wizard Barbarian Barrel Bandit
Wizard
Knight Ice Golem Barbarian Barrel Bandit
Barbarian Barrel Bandit
Ice Golem Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Ice Golem Wizard Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Bandit
Barbarian Barrel Bandit
Ice Golem Wizard
Wizard Guards
Wizard Bandit
Wizard
Barbarian Barrel Guards Bandit
Wizard
Barbarian Barrel
Knight Wizard
Ice Golem Wizard
Guards
Barbarian Barrel Bandit
Wizard

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