My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Executioner Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Cannon Royal Hogs
Zap
Cannon Royal Giant Royal Hogs
Barbarian Barrel
Cannon Valkyrie Royal Hogs Executioner Electro Wizard
The Log
Cannon Royal Giant Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Executioner Electro Wizard
Fireball
Cannon Royal Hogs Executioner Electro Wizard
Poison
Cannon Royal Hogs Executioner Electro Wizard
Lightning
Cannon Valkyrie Executioner Electro Wizard Goblinstein
Rocket
Valkyrie Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Valkyrie Electro Wizard Royal Hogs Executioner Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Valkyrie Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Executioner The Log Electro Wizard
Valkyrie
Royal Hogs Executioner Electro Wizard
Royal Hogs
Valkyrie Executioner The Log Electro Wizard
Executioner
Royal Giant Valkyrie Royal Hogs The Log
The Log
Royal Giant Royal Hogs Executioner
Electro Wizard
Royal Giant Valkyrie Royal Hogs
Goblinstein

Defense Synergies 1 7

Cannon
The Log Valkyrie Electro Wizard
Royal Giant
Valkyrie
Cannon Executioner The Log Electro Wizard
Royal Hogs
Executioner
Valkyrie The Log
The Log
Cannon Valkyrie Executioner Electro Wizard
Electro Wizard
Cannon Valkyrie The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Executioner The Log Electro Wizard
Cannon Valkyrie Executioner The Log Electro Wizard
Cannon Valkyrie Executioner Electro Wizard
Cannon Valkyrie Electro Wizard
Valkyrie The Log
The Log Cannon Valkyrie Executioner Electro Wizard
Electro Wizard Cannon Executioner
Cannon Valkyrie The Log Electro Wizard
Cannon
Cannon Valkyrie Electro Wizard
Valkyrie Executioner Electro Wizard Cannon The Log
Executioner Electro Wizard
Cannon Valkyrie The Log Electro Wizard
Valkyrie Executioner Cannon The Log Electro Wizard
Cannon Electro Wizard
Cannon The Log Electro Wizard
Cannon Valkyrie Executioner Electro Wizard
Cannon Valkyrie Executioner The Log Electro Wizard
Valkyrie Executioner The Log Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Cannon Executioner The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Executioner The Log
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Cannon Valkyrie Executioner
Executioner Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Electro Wizard Valkyrie The Log
Cannon
Valkyrie
Valkyrie The Log Electro Wizard
Cannon Valkyrie Executioner
Cannon Valkyrie Executioner
Electro Wizard Valkyrie Executioner The Log
Valkyrie Executioner Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Executioner The Log Electro Wizard
The Log
Valkyrie The Log
Executioner Valkyrie The Log
Executioner
Executioner The Log
The Log Executioner
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Executioner The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Executioner
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard
Executioner Electro Wizard
The Log
Valkyrie Executioner Electro Wizard
The Log Executioner
Executioner
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: