My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies X-Bow Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Zappies Skeleton Army
Zap
Cannon Zappies Skeleton Army X-Bow
Barbarian Barrel
Cannon Zappies Skeleton Army X-Bow
The Log
Cannon Zappies Skeleton Army X-Bow
Earthquake
Cannon Zappies Skeleton Army X-Bow
Arrows
Zappies Skeleton Army
Royal Delivery
Zappies Skeleton Army
Fireball
Cannon Zappies Skeleton Army X-Bow
Poison
Cannon Zappies Skeleton Army X-Bow
Lightning
Cannon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Cannon Skeleton Army Zappies Golden Knight Lightning X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Cannon Skeleton Army Zappies

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
X-Bow Golem
Cannon
Zappies
Golem
Skeleton Army
X-Bow
Lightning
Golem
X-Bow
Giant Snowball Skeleton Army Golden Knight
Golem
Lightning Giant Snowball Zappies Golden Knight
Golden Knight
X-Bow Golem

Defense Synergies 0 9

Giant Snowball
Cannon Zappies X-Bow Golden Knight
Cannon
Giant Snowball Skeleton Army X-Bow
Zappies
Giant Snowball Skeleton Army Golden Knight
Skeleton Army
Cannon Zappies X-Bow
Lightning
X-Bow
Giant Snowball Cannon Skeleton Army
Golem
Golden Knight
Giant Snowball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Zappies X-Bow Golden Knight
Skeleton Army Cannon Zappies X-Bow
Cannon Skeleton Army Giant Snowball Zappies Lightning
Cannon Skeleton Army Zappies
Lightning Skeleton Army X-Bow
Skeleton Army Giant Snowball Cannon Zappies X-Bow
Giant Snowball Lightning Cannon Zappies X-Bow
Lightning Cannon X-Bow Golden Knight
Cannon Zappies Skeleton Army X-Bow
Skeleton Army Giant Snowball Cannon Zappies
Skeleton Army Giant Snowball Cannon Zappies X-Bow
Giant Snowball Zappies
Cannon Skeleton Army Giant Snowball Zappies Lightning X-Bow
Skeleton Army Giant Snowball Cannon Zappies X-Bow Golden Knight
Skeleton Army Cannon Zappies X-Bow
Skeleton Army Giant Snowball Cannon Zappies Lightning X-Bow
Cannon Zappies Skeleton Army X-Bow
Cannon Giant Snowball Zappies Skeleton Army X-Bow Golden Knight
Giant Snowball Cannon Zappies
Cannon Zappies
Skeleton Army Giant Snowball Cannon Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Zappies X-Bow
Giant Snowball Lightning X-Bow
Zappies Skeleton Army Lightning Golden Knight
Skeleton Army Lightning Zappies X-Bow
Cannon Zappies Skeleton Army
Giant Snowball Zappies
Skeleton Army Zappies Lightning
Zappies Skeleton Army
Lightning Giant Snowball Zappies Skeleton Army X-Bow
Cannon Zappies Skeleton Army
Zappies Golden Knight
Skeleton Army Lightning Giant Snowball
Skeleton Army Lightning Cannon Zappies Golden Knight
Cannon Zappies Skeleton Army
Zappies Skeleton Army Lightning X-Bow Golden Knight
Giant Snowball Cannon Zappies Golden Knight
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning X-Bow Golden Knight
Giant Snowball X-Bow Golden Knight
Lightning X-Bow
Lightning
Giant Snowball
Giant Snowball
X-Bow Giant Snowball Lightning
Giant Snowball Lightning X-Bow Golden Knight
Lightning Giant Snowball X-Bow
Lightning X-Bow Golden Knight
Lightning Giant Snowball
Lightning Giant Snowball Golden Knight
Lightning X-Bow
Lightning Giant Snowball X-Bow
Lightning X-Bow Giant Snowball Golden Knight
Lightning X-Bow
Lightning Giant Snowball
Lightning
Lightning Giant Snowball X-Bow
Lightning Giant Snowball X-Bow Golden Knight
Lightning X-Bow
Lightning Giant Snowball
Lightning X-Bow
Lightning Giant Snowball X-Bow
Giant Snowball
X-Bow Giant Snowball Lightning Golden Knight
Lightning Giant Snowball X-Bow Golden Knight
Lightning X-Bow Golden Knight
Lightning Giant Snowball X-Bow
Lightning Giant Snowball Zappies
Lightning Giant Snowball
Lightning Giant Snowball X-Bow
Lightning Giant Snowball Zappies
Giant Snowball Lightning
Lightning Zappies Skeleton Army X-Bow
Lightning Giant Snowball Zappies
Lightning
Giant Snowball Lightning
Lightning Giant Snowball
Giant Snowball Zappies Lightning Golden Knight
Giant Snowball Zappies Lightning
Lightning Giant Snowball X-Bow Golden Knight
Lightning

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