My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Valkyrie Goblin Barrel Skeleton Army Magic Archer
The Log
Cannon Suspicious Bush Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Suspicious Bush Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Magic Archer
Fireball
Cannon Suspicious Bush Goblin Barrel Skeleton Army Magic Archer
Poison
Cannon Suspicious Bush Skeleton Army Magic Archer
Lightning
Cannon Valkyrie Magic Archer Monk
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Cannon Goblin Barrel Skeleton Army Tornado Valkyrie Magic Archer Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Cannon Goblin Barrel Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Suspicious Bush
Valkyrie
Goblin Barrel Tornado Magic Archer
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Magic Archer Valkyrie
Magic Archer
Tornado Valkyrie
Monk

Defense Synergies 1 6

Cannon
Valkyrie Skeleton Army Magic Archer
Suspicious Bush
Valkyrie
Cannon Tornado Magic Archer
Goblin Barrel
Skeleton Army
Cannon Magic Archer
Tornado
Magic Archer Valkyrie
Magic Archer
Tornado Cannon Valkyrie Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Magic Archer
Skeleton Army Cannon Valkyrie Monk
Cannon Skeleton Army Tornado Valkyrie
Cannon Skeleton Army Valkyrie Monk
Valkyrie Skeleton Army Tornado Monk
Skeleton Army Tornado Cannon Valkyrie Magic Archer
Tornado Cannon Magic Archer
Cannon Valkyrie Magic Archer Monk
Cannon Skeleton Army Tornado
Skeleton Army Tornado Cannon Valkyrie
Valkyrie Skeleton Army Cannon Tornado Magic Archer
Tornado Magic Archer
Cannon Skeleton Army Valkyrie
Valkyrie Skeleton Army Cannon Tornado Magic Archer
Skeleton Army Cannon
Skeleton Army Tornado Monk Cannon
Cannon Valkyrie Skeleton Army Tornado
Cannon Valkyrie Skeleton Army Tornado Magic Archer
Valkyrie Tornado Cannon Magic Archer
Cannon Tornado
Valkyrie Skeleton Army Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Magic Archer Monk
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tornado Monk
Cannon Valkyrie Skeleton Army
Tornado Magic Archer Monk
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army Tornado Magic Archer Monk
Cannon Skeleton Army
Valkyrie
Skeleton Army Monk Valkyrie Tornado
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army Magic Archer
Skeleton Army Valkyrie Tornado Magic Archer Monk
Valkyrie Cannon Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Monk
Monk Tornado Magic Archer
Magic Archer
Valkyrie
Valkyrie Magic Archer
Tornado Magic Archer Monk
Tornado Magic Archer
Tornado Magic Archer
Monk Tornado
Tornado
Monk Valkyrie Tornado Magic Archer
Monk Tornado Magic Archer
Magic Archer
Magic Archer Monk
Magic Archer
Magic Archer
Magic Archer
Monk Tornado
Magic Archer Monk
Valkyrie Tornado Magic Archer Monk
Magic Archer Monk
Tornado
Tornado Monk
Monk
Tornado Valkyrie Magic Archer
Tornado Magic Archer Monk
Tornado Magic Archer Monk
Tornado Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer Monk
Magic Archer Monk
Skeleton Army Magic Archer
Tornado Magic Archer Monk
Valkyrie Magic Archer
Magic Archer
Monk Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer Monk
Monk

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