My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Cannon Cart Graveyard
Giant Snowball
Cannon Goblin Gang Battle Ram Graveyard
Zap
Cannon Goblin Gang Battle Ram Cannon Cart Graveyard
Barbarian Barrel
Cannon Goblin Gang Tesla Battle Ram Cannon Cart Graveyard
The Log
Cannon Goblin Gang Battle Ram Cannon Cart Graveyard
Earthquake
Cannon Goblin Gang Tesla Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Battle Ram Cannon Cart Mother Witch Graveyard
Fireball
Cannon Goblin Gang Tesla Battle Ram Cannon Cart Mother Witch
Poison
Cannon Goblin Gang Mother Witch Graveyard
Lightning
Cannon Tesla Battle Ram Cannon Cart Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Tesla Battle Ram Mother Witch Cannon Cart Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Gang Tesla Battle Ram

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Battle Ram Cannon Cart
Tesla
Battle Ram
Goblin Gang Lightning Mother Witch Graveyard
Cannon Cart
Goblin Gang Lightning Mother Witch Graveyard
Lightning
Battle Ram Cannon Cart
Mother Witch
Battle Ram Cannon Cart
Graveyard
Battle Ram Cannon Cart

Defense Synergies 1 5

Cannon
Goblin Gang Mother Witch
Goblin Gang
Tesla Cannon Cannon Cart
Tesla
Goblin Gang Cannon Cart Mother Witch
Battle Ram
Cannon Cart
Goblin Gang Tesla
Lightning
Mother Witch
Cannon Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Cannon Tesla
Cannon Goblin Gang Tesla Cannon Cart
Cannon Goblin Gang Tesla Cannon Cart Lightning
Cannon Tesla Goblin Gang Cannon Cart
Lightning
Goblin Gang Cannon Tesla Cannon Cart Mother Witch
Tesla Lightning Cannon Goblin Gang
Lightning Cannon Tesla Cannon Cart
Cannon Tesla Goblin Gang
Goblin Gang Cannon Tesla Cannon Cart
Goblin Gang Mother Witch Cannon Tesla Cannon Cart
Tesla Goblin Gang
Cannon Tesla Goblin Gang Cannon Cart Lightning
Cannon Goblin Gang Tesla Cannon Cart
Cannon Goblin Gang Tesla Cannon Cart
Cannon Goblin Gang Tesla Lightning
Tesla Cannon Goblin Gang Cannon Cart
Cannon Tesla Goblin Gang Cannon Cart
Cannon Tesla Cannon Cart Mother Witch
Cannon Tesla Cannon Cart
Goblin Gang Cannon Tesla Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Cannon Cart
Goblin Gang Tesla Cannon Cart Lightning
Goblin Gang Cannon Cart Lightning
Goblin Gang Lightning Tesla Cannon Cart
Cannon Goblin Gang Tesla Cannon Cart
Mother Witch Goblin Gang Tesla
Goblin Gang Tesla Cannon Cart Lightning
Tesla Cannon Cart
Lightning Cannon Cart
Cannon Goblin Gang Tesla
Tesla Cannon Cart
Lightning
Cannon Cart Lightning Cannon Goblin Gang Tesla
Cannon Tesla Cannon Cart
Goblin Gang Tesla Cannon Cart Lightning
Cannon Tesla Cannon Cart Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Cannon Cart
Cannon Cart Lightning
Mother Witch
Lightning
Lightning
Lightning Goblin Gang
Lightning Cannon Cart
Lightning
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning
Lightning
Lightning
Lightning Mother Witch
Lightning
Lightning
Lightning
Lightning Cannon Cart
Mother Witch
Lightning
Lightning
Lightning
Lightning Mother Witch
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Gang Cannon Cart
Lightning
Lightning Goblin Gang Cannon Cart
Lightning
Lightning
Cannon Cart
Goblin Gang Lightning
Lightning
Lightning Cannon Cart
Cannon Cart
Lightning

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