My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker
Barbarian Barrel
Electro Spirit Cannon Firecracker Elixir Golem Valkyrie Royal Ghost
The Log
Electro Spirit Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Elixir Golem Valkyrie Royal Ghost
Fireball
Cannon Firecracker Elixir Golem
Poison
Bats Cannon Firecracker Elixir Golem
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Elixir Golem Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Cannon Firecracker Elixir Golem Royal Ghost Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Cannon Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Bats
Valkyrie Firecracker Elixir Golem
Cannon
Firecracker
Elixir Golem Bats Valkyrie
Elixir Golem
Firecracker Bats Fireball Royal Ghost
Fireball
Electro Spirit Elixir Golem
Valkyrie
Bats Firecracker Royal Ghost
Royal Ghost
Elixir Golem Valkyrie

Defense Synergies 1 8

Electro Spirit
Bats
Cannon Firecracker Valkyrie
Cannon
Bats Firecracker Fireball Valkyrie Royal Ghost
Firecracker
Valkyrie Bats Cannon
Elixir Golem
Fireball
Cannon Valkyrie
Valkyrie
Firecracker Bats Cannon Fireball
Royal Ghost
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie
Bats Cannon Firecracker Valkyrie
Cannon Bats Valkyrie
Cannon Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Electro Spirit Bats Cannon Firecracker Valkyrie Royal Ghost
Bats Electro Spirit Cannon Firecracker Fireball
Electro Spirit Cannon Fireball Valkyrie
Cannon
Cannon Firecracker Valkyrie Royal Ghost
Bats Valkyrie Electro Spirit Cannon Firecracker Fireball Royal Ghost
Bats Firecracker Fireball
Cannon Bats Fireball Valkyrie
Fireball Valkyrie Electro Spirit Bats Cannon Firecracker Royal Ghost
Cannon
Cannon Fireball
Bats Cannon Firecracker Fireball Valkyrie
Cannon Fireball Valkyrie Electro Spirit Bats Firecracker Royal Ghost
Valkyrie Electro Spirit Bats Cannon Firecracker Fireball Royal Ghost
Cannon
Valkyrie Royal Ghost Electro Spirit Bats Cannon Firecracker Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Royal Ghost
Fireball Firecracker Valkyrie Royal Ghost
Bats Valkyrie
Valkyrie Bats Fireball
Cannon Valkyrie
Firecracker Fireball Electro Spirit Bats
Bats Fireball Valkyrie
Valkyrie
Electro Spirit Bats Firecracker Fireball Valkyrie
Cannon
Bats Valkyrie
Fireball Valkyrie
Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie
Electro Spirit Bats Firecracker Fireball Valkyrie
Bats Valkyrie Electro Spirit Cannon Firecracker Fireball Royal Ghost
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Electro Spirit Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Electro Spirit Fireball Valkyrie
Firecracker Fireball Royal Ghost
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Electro Spirit Bats Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Bats Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Royal Ghost
Fireball Firecracker

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