My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Musketeer Valkyrie Wizard Ice Wizard
The Log
Cannon Firecracker Musketeer
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Valkyrie Wizard P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Musketeer Wizard Ice Wizard
Poison
Cannon Firecracker Musketeer Wizard Ice Wizard
Lightning
Cannon Musketeer Valkyrie Wizard Ice Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Ice Wizard Fireball Musketeer Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Ice Wizard Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie P.E.K.K.A
Fireball
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Musketeer Firecracker Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 3 18

Cannon
Musketeer Firecracker Fireball Valkyrie Wizard Ice Wizard
Firecracker
Valkyrie Cannon Musketeer P.E.K.K.A Ice Wizard
Fireball
Cannon Musketeer Valkyrie Ice Wizard
Musketeer
Cannon Valkyrie Firecracker Fireball P.E.K.K.A
Valkyrie
Firecracker Musketeer Cannon Fireball Wizard P.E.K.K.A Ice Wizard
Wizard
Cannon Valkyrie P.E.K.K.A Ice Wizard
P.E.K.K.A
Firecracker Musketeer Valkyrie Wizard Ice Wizard
Ice Wizard
Cannon Firecracker Fireball Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Musketeer Valkyrie Wizard
P.E.K.K.A Cannon Firecracker Musketeer Valkyrie Ice Wizard
Cannon P.E.K.K.A Musketeer Valkyrie Ice Wizard
Cannon P.E.K.K.A Firecracker Musketeer Valkyrie Ice Wizard
Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Cannon Firecracker Musketeer Valkyrie Ice Wizard
Musketeer Cannon Firecracker Fireball Wizard Ice Wizard
Cannon Fireball Musketeer Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Musketeer Ice Wizard
Cannon Firecracker Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Cannon Firecracker Fireball Musketeer Wizard
Musketeer Firecracker Fireball Wizard Ice Wizard
Cannon P.E.K.K.A Fireball Musketeer Valkyrie Wizard Ice Wizard
Fireball Valkyrie Wizard Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A
Wizard Cannon Firecracker Fireball Musketeer Valkyrie P.E.K.K.A
Cannon Fireball Valkyrie Firecracker Musketeer Wizard Ice Wizard
Valkyrie Wizard Cannon Firecracker Fireball Musketeer Ice Wizard
P.E.K.K.A Cannon Musketeer
Valkyrie Wizard Cannon Firecracker Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Firecracker Musketeer Valkyrie Wizard
P.E.K.K.A Musketeer Valkyrie
Valkyrie P.E.K.K.A Fireball Musketeer
P.E.K.K.A Cannon Musketeer Valkyrie
Firecracker Fireball Wizard Musketeer Ice Wizard
P.E.K.K.A Fireball Musketeer Valkyrie Ice Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Fireball Valkyrie
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Cannon Fireball Valkyrie Wizard
Wizard Cannon Firecracker Fireball Musketeer Valkyrie
Firecracker Fireball Musketeer Valkyrie P.E.K.K.A
Valkyrie Cannon Firecracker Fireball Musketeer Wizard P.E.K.K.A Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Valkyrie
Firecracker Fireball Musketeer Ice Wizard
Fireball
Firecracker Fireball Musketeer Valkyrie
Fireball Wizard Firecracker Valkyrie
Firecracker Fireball Wizard Musketeer Ice Wizard
Firecracker Musketeer Wizard
Fireball Firecracker Wizard Ice Wizard
Fireball Firecracker Wizard
Fireball Musketeer
Firecracker Fireball Musketeer Valkyrie Wizard
Fireball Firecracker Musketeer Wizard
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Wizard
Firecracker Fireball Musketeer Wizard
Fireball
Firecracker Fireball Musketeer Wizard
Firecracker Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Firecracker Fireball Valkyrie Wizard Ice Wizard
Firecracker Fireball Musketeer Wizard Ice Wizard
Fireball Musketeer Wizard
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Wizard Ice Wizard
Firecracker Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Fireball Musketeer
Fireball Firecracker Musketeer Wizard Ice Wizard
Fireball
Fireball Firecracker Musketeer Valkyrie Wizard
Firecracker Fireball Musketeer Wizard
Fireball
Firecracker Musketeer P.E.K.K.A
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
P.E.K.K.A
Fireball Firecracker Wizard

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