My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Zappies Skeleton Army
Zap
Cannon Zappies Skeleton Army
Barbarian Barrel
Cannon Valkyrie Zappies Skeleton Army Electro Wizard
The Log
Cannon Zappies Skeleton Army
Earthquake
Cannon Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Valkyrie Zappies Skeleton Army Electro Wizard
Fireball
Cannon Zappies Skeleton Army Electro Wizard
Poison
Cannon Zappies Skeleton Army Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Skeleton Army Valkyrie Zappies Electro Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Cannon Skeleton Army Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Zappies Electro Wizard
Zappies
Valkyrie Barbarian Barrel Golem
Barbarian Barrel
Zappies Golem
Skeleton Army
Lightning
Golem
Golem
Lightning Zappies Barbarian Barrel Electro Wizard
Electro Wizard
Valkyrie Golem

Defense Synergies 0 11

Cannon
Valkyrie Barbarian Barrel Skeleton Army Electro Wizard
Valkyrie
Cannon Zappies Electro Wizard
Zappies
Valkyrie Barbarian Barrel Skeleton Army Electro Wizard
Barbarian Barrel
Cannon Zappies Electro Wizard
Skeleton Army
Cannon Zappies Electro Wizard
Lightning
Golem
Electro Wizard
Cannon Valkyrie Zappies Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Valkyrie Zappies Barbarian Barrel Electro Wizard
Skeleton Army Cannon Valkyrie Zappies Electro Wizard
Cannon Skeleton Army Valkyrie Zappies Lightning Electro Wizard
Cannon Skeleton Army Valkyrie Zappies Electro Wizard
Lightning Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Cannon Valkyrie Zappies Electro Wizard
Lightning Electro Wizard Cannon Zappies
Lightning Cannon Valkyrie Barbarian Barrel Electro Wizard
Cannon Zappies Skeleton Army
Skeleton Army Cannon Valkyrie Zappies Barbarian Barrel Electro Wizard
Valkyrie Skeleton Army Electro Wizard Cannon Zappies Barbarian Barrel
Zappies Electro Wizard
Cannon Skeleton Army Valkyrie Zappies Lightning Electro Wizard
Valkyrie Skeleton Army Cannon Zappies Barbarian Barrel Electro Wizard
Skeleton Army Cannon Zappies Electro Wizard
Skeleton Army Cannon Zappies Lightning Electro Wizard
Cannon Valkyrie Zappies Skeleton Army Electro Wizard
Cannon Valkyrie Zappies Barbarian Barrel Skeleton Army Electro Wizard
Valkyrie Barbarian Barrel Cannon Zappies Electro Wizard
Cannon Zappies Electro Wizard
Valkyrie Skeleton Army Cannon Zappies Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zappies Barbarian Barrel Electro Wizard
Electro Wizard Valkyrie Barbarian Barrel Lightning
Zappies Skeleton Army Valkyrie Lightning Electro Wizard
Valkyrie Skeleton Army Lightning Zappies Barbarian Barrel Electro Wizard
Cannon Valkyrie Zappies Skeleton Army
Zappies Electro Wizard
Skeleton Army Valkyrie Zappies Lightning Electro Wizard
Valkyrie Zappies Skeleton Army
Lightning Electro Wizard Valkyrie Zappies Barbarian Barrel Skeleton Army
Cannon Zappies Skeleton Army
Valkyrie Zappies
Skeleton Army Lightning Valkyrie Electro Wizard
Skeleton Army Lightning Cannon Valkyrie Zappies
Cannon Valkyrie Zappies Skeleton Army
Zappies Skeleton Army Electro Wizard Valkyrie Barbarian Barrel Lightning
Valkyrie Cannon Zappies Barbarian Barrel Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Barbarian Barrel
Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel
Barbarian Barrel Lightning
Lightning
Lightning Electro Wizard
Lightning Valkyrie Barbarian Barrel Electro Wizard
Lightning
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Electro Wizard
Lightning Valkyrie Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Valkyrie Barbarian Barrel
Barbarian Barrel Lightning Electro Wizard
Lightning
Lightning Barbarian Barrel
Lightning Electro Wizard
Lightning Electro Wizard Zappies
Lightning
Lightning
Lightning Zappies Electro Wizard
Lightning
Lightning Electro Wizard Zappies Barbarian Barrel Skeleton Army
Lightning Zappies Electro Wizard
Barbarian Barrel
Lightning Valkyrie Electro Wizard
Lightning
Lightning
Zappies Lightning Electro Wizard
Zappies Lightning Electro Wizard
Lightning Barbarian Barrel Electro Wizard
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: