My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Skeleton Army Executioner Giant Skeleton Ice Wizard
The Log
Cannon Elite Barbarians Skeleton Army Giant Skeleton
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Executioner Giant Skeleton Ice Wizard Mother Witch
Fireball
Cannon Elite Barbarians Skeleton Army Executioner Ice Wizard Mother Witch
Poison
Cannon Skeleton Army Executioner Ice Wizard Mother Witch
Lightning
Cannon Elite Barbarians Executioner Ice Wizard Mother Witch
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Ice Wizard Fireball Mother Witch Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Skeleton Army Ice Wizard Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Fireball
Fireball
Elite Barbarians
Skeleton Army
Executioner
Giant Skeleton
Ice Wizard Mother Witch
Ice Wizard
Giant Skeleton
Mother Witch
Giant Skeleton

Defense Synergies 1 12

Cannon
Fireball Skeleton Army Ice Wizard Mother Witch
Elite Barbarians
Mother Witch
Fireball
Cannon Ice Wizard
Skeleton Army
Cannon Executioner Giant Skeleton Ice Wizard
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Executioner Ice Wizard Mother Witch
Ice Wizard
Cannon Fireball Skeleton Army Giant Skeleton Mother Witch
Mother Witch
Elite Barbarians Cannon Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Executioner
Elite Barbarians Skeleton Army Cannon Executioner Ice Wizard
Cannon Skeleton Army Elite Barbarians Executioner Giant Skeleton Ice Wizard
Cannon Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Cannon Executioner Ice Wizard Mother Witch
Cannon Fireball Executioner Ice Wizard
Cannon Fireball Giant Skeleton
Cannon Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Cannon Giant Skeleton Ice Wizard
Skeleton Army Executioner Ice Wizard Mother Witch Cannon Fireball Giant Skeleton
Executioner Fireball Ice Wizard
Cannon Skeleton Army Elite Barbarians Fireball Giant Skeleton Ice Wizard
Fireball Skeleton Army Executioner Cannon
Elite Barbarians Skeleton Army Cannon
Skeleton Army Cannon Elite Barbarians Fireball
Cannon Elite Barbarians Fireball Skeleton Army Executioner
Cannon Fireball Elite Barbarians Skeleton Army Executioner Ice Wizard
Executioner Cannon Fireball Giant Skeleton Ice Wizard Mother Witch
Cannon Elite Barbarians
Skeleton Army Cannon Elite Barbarians Fireball Executioner Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Giant Skeleton
Fireball Elite Barbarians Executioner
Skeleton Army Giant Skeleton Elite Barbarians
Skeleton Army Giant Skeleton Elite Barbarians Fireball
Giant Skeleton Cannon Elite Barbarians Skeleton Army Executioner
Fireball Executioner Mother Witch Ice Wizard
Skeleton Army Elite Barbarians Fireball Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Elite Barbarians Fireball Skeleton Army
Cannon Skeleton Army
Elite Barbarians Giant Skeleton
Skeleton Army Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Cannon Fireball Executioner
Cannon Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Fireball Executioner Giant Skeleton
Executioner Cannon Elite Barbarians Fireball Giant Skeleton Ice Wizard Mother Witch
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Executioner Ice Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Mother Witch Ice Wizard
Executioner
Fireball Executioner Ice Wizard
Fireball
Elite Barbarians Fireball
Fireball
Fireball Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner
Fireball Mother Witch
Fireball Giant Skeleton
Fireball
Fireball
Mother Witch Fireball Executioner Ice Wizard
Fireball Executioner Ice Wizard
Fireball
Fireball
Elite Barbarians Fireball Executioner Ice Wizard Mother Witch
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Skeleton Army
Fireball Executioner Ice Wizard
Fireball
Fireball Executioner
Fireball Executioner
Fireball Giant Skeleton
Elite Barbarians Executioner
Elite Barbarians Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Giant Skeleton
Fireball

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