My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Flying Machine Hog Rider Witch
Zap
Cannon Flying Machine Witch
Barbarian Barrel
Cannon Elite Barbarians Witch
The Log
Cannon Elite Barbarians Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Flying Machine Witch
Royal Delivery
Elite Barbarians Flying Machine Hog Rider Witch
Fireball
Cannon Elite Barbarians Flying Machine Hog Rider Witch
Poison
Cannon Flying Machine Witch
Lightning
Cannon Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Flying Machine Hog Rider Freeze Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Cannon Flying Machine

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Rage Hog Rider The Log
Flying Machine
Hog Rider
Hog Rider
Rage Freeze The Log Elite Barbarians Flying Machine Witch
Rage
Elite Barbarians Hog Rider Witch
Freeze
Hog Rider
Witch
Rage Hog Rider
The Log
Hog Rider Elite Barbarians

Defense Synergies 1 5

Cannon
The Log Flying Machine Witch
Elite Barbarians
The Log
Flying Machine
Cannon The Log
Hog Rider
Rage
Freeze
Witch
Cannon The Log
The Log
Cannon Elite Barbarians Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine The Log
Elite Barbarians Cannon Flying Machine Witch The Log
Cannon Witch Elite Barbarians Freeze
Cannon Elite Barbarians Witch
Elite Barbarians The Log
Freeze The Log Cannon Flying Machine
Cannon Flying Machine Freeze Witch
Cannon Flying Machine The Log
Cannon Witch Elite Barbarians
Elite Barbarians Cannon
Witch Cannon Flying Machine Freeze The Log
Flying Machine Witch
Cannon Elite Barbarians Flying Machine Freeze Witch The Log
Cannon Freeze Witch The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Freeze The Log
Cannon Elite Barbarians Witch
Cannon Elite Barbarians Flying Machine Witch The Log
Freeze Witch The Log Cannon Flying Machine
Cannon Elite Barbarians
Cannon Elite Barbarians Flying Machine Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Elite Barbarians Flying Machine The Log
Elite Barbarians Witch The Log
Elite Barbarians The Log
Cannon Elite Barbarians Witch
Flying Machine Freeze Witch
Elite Barbarians Flying Machine Witch
Elite Barbarians
Freeze Elite Barbarians Flying Machine Witch The Log
Witch Cannon
Elite Barbarians Flying Machine Witch
Elite Barbarians The Log
Elite Barbarians Cannon Witch
Cannon Flying Machine Witch
Elite Barbarians Witch Flying Machine Freeze The Log
Cannon Elite Barbarians Flying Machine Freeze Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine Freeze The Log
The Log
Flying Machine Freeze Witch
Flying Machine Witch The Log
The Log Flying Machine Freeze
The Log Flying Machine
Elite Barbarians
Flying Machine The Log
Flying Machine
Flying Machine Elite Barbarians The Log
Flying Machine Freeze
Elite Barbarians Flying Machine The Log
Flying Machine Witch The Log
Flying Machine The Log
Freeze
Flying Machine The Log
Flying Machine Witch The Log
The Log
The Log
Flying Machine The Log
Freeze The Log Witch
Witch
The Log Flying Machine Witch
Flying Machine Witch The Log
The Log
Elite Barbarians Flying Machine Witch
Flying Machine Freeze Witch
Elite Barbarians
The Log
Freeze
The Log
Flying Machine Freeze Witch
Flying Machine Witch
Freeze
The Log
Flying Machine
The Log Flying Machine
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Freeze Witch The Log
Flying Machine Witch
Flying Machine Freeze Witch The Log

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