My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Hog Rider Baby Dragon
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Ice Wizard
The Log
Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Baby Dragon Ice Wizard
Fireball
Cannon Elite Barbarians Hog Rider Baby Dragon Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Cannon Elite Barbarians Valkyrie Baby Dragon Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Ice Wizard Valkyrie Hog Rider Baby Dragon Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Ice Wizard Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Valkyrie Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Baby Dragon
Hog Rider
Valkyrie Freeze The Log Elite Barbarians Baby Dragon
Baby Dragon
Valkyrie Hog Rider Ice Wizard
Freeze
Hog Rider
The Log
Hog Rider Elite Barbarians
Ice Wizard
Baby Dragon

Defense Synergies 3 10

Cannon
The Log Valkyrie Baby Dragon Ice Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Cannon Baby Dragon Freeze The Log Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Cannon Valkyrie The Log
Freeze
Valkyrie
The Log
Cannon Elite Barbarians Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon The Log
Elite Barbarians Cannon Valkyrie The Log Ice Wizard
Cannon Elite Barbarians Valkyrie Freeze Ice Wizard
Cannon Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Valkyrie The Log
Freeze The Log Cannon Valkyrie Baby Dragon Ice Wizard
Cannon Baby Dragon Freeze Ice Wizard
Cannon Valkyrie Baby Dragon The Log
Cannon Elite Barbarians Ice Wizard
Elite Barbarians Cannon Valkyrie Ice Wizard
Valkyrie Ice Wizard Cannon Baby Dragon Freeze The Log
Baby Dragon Ice Wizard
Cannon Elite Barbarians Valkyrie Freeze The Log Ice Wizard
Valkyrie Cannon Baby Dragon Freeze The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Freeze The Log
Cannon Elite Barbarians Valkyrie
Cannon Valkyrie Elite Barbarians Baby Dragon The Log Ice Wizard
Valkyrie Baby Dragon Freeze The Log Cannon Ice Wizard
Cannon Elite Barbarians
Valkyrie Cannon Elite Barbarians Baby Dragon The Log
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Elite Barbarians Valkyrie Baby Dragon The Log
Elite Barbarians Valkyrie The Log
Valkyrie Elite Barbarians The Log
Cannon Elite Barbarians Valkyrie
Baby Dragon Freeze Ice Wizard
Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Freeze Elite Barbarians Valkyrie Baby Dragon The Log
Cannon
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Elite Barbarians Valkyrie Baby Dragon Freeze The Log
Valkyrie Cannon Elite Barbarians Baby Dragon Freeze The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze The Log
Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Valkyrie Freeze The Log
Valkyrie Baby Dragon The Log
Baby Dragon Freeze Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Freeze Ice Wizard
The Log
Elite Barbarians
Valkyrie The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon Freeze
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Baby Dragon The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Freeze The Log Valkyrie Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Baby Dragon Ice Wizard
Freeze
Elite Barbarians
The Log
Freeze
The Log
Freeze
Baby Dragon Ice Wizard
Freeze
The Log
Valkyrie Baby Dragon
The Log Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon Freeze The Log
Baby Dragon Freeze The Log

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