My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Witch Princess Inferno Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon
Giant Snowball
Clone Witch Princess Inferno Dragon
Zap
Clone Witch Princess Inferno Dragon
Barbarian Barrel
Clone Witch Princess Magic Archer
The Log
Clone Witch Princess
Earthquake
Clone Witch
Arrows
Clone Witch Princess
Royal Delivery
Clone Witch Princess Inferno Dragon Magic Archer Mother Witch
Fireball
Clone Witch Princess Inferno Dragon Magic Archer Mother Witch
Poison
Clone Witch Princess Magic Archer Mother Witch
Lightning
Witch Inferno Dragon Magic Archer Mother Witch
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Rune Giant Princess Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Princess Rune Giant Inferno Dragon Magic Archer Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Princess Rune Giant

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Clone
Witch Inferno Dragon Magic Archer
Rune Giant
Inferno Dragon Magic Archer
Witch
Clone
The Log
Princess Magic Archer
Princess
The Log Mother Witch
Inferno Dragon
Rune Giant Clone
Magic Archer
Clone Rune Giant The Log Mother Witch
Mother Witch
Princess Magic Archer

Defense Synergies 0 7

Clone
Rune Giant
Witch
The Log
The Log
Witch Princess Inferno Dragon Magic Archer Mother Witch
Princess
The Log Mother Witch
Inferno Dragon
The Log
Magic Archer
The Log Mother Witch
Mother Witch
The Log Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Inferno Dragon Witch The Log
Witch Inferno Dragon
Witch Inferno Dragon
The Log Princess
The Log Magic Archer Mother Witch
Inferno Dragon Witch Princess Magic Archer
The Log Magic Archer
Witch Inferno Dragon Princess
Witch Mother Witch The Log Princess Magic Archer
Inferno Dragon Witch Princess Magic Archer
Witch The Log
Witch The Log Princess Magic Archer
Inferno Dragon
The Log Inferno Dragon
Witch
Witch The Log Magic Archer
Witch The Log Princess Inferno Dragon Magic Archer Mother Witch
Inferno Dragon
Witch The Log Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
The Log Inferno Dragon Magic Archer
Witch The Log
The Log
Witch Inferno Dragon
Mother Witch Witch Princess Magic Archer
Witch
Inferno Dragon
Witch The Log Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Witch
The Log
Witch
Witch Princess Magic Archer
Witch The Log Inferno Dragon Magic Archer
Witch The Log Princess Inferno Dragon Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer The Log
The Log Princess Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Mother Witch Witch Princess Magic Archer
Witch The Log Princess Magic Archer
The Log Princess Magic Archer
The Log
The Log Princess Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
Princess Magic Archer
Princess The Log Magic Archer
Witch The Log Princess Magic Archer
Magic Archer The Log Princess
The Log Princess Magic Archer
Witch The Log Princess Magic Archer Mother Witch
The Log Magic Archer
Princess
The Log
The Log
The Log Mother Witch Witch Princess Magic Archer
Witch Inferno Dragon
The Log Witch Princess Magic Archer
Witch The Log Princess Magic Archer
The Log Magic Archer
Witch Princess Magic Archer Mother Witch
Witch
The Log Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
Witch Princess Magic Archer
Witch Princess Magic Archer
The Log
Princess Magic Archer
The Log Princess Magic Archer
Witch The Log Princess Magic Archer
Witch Princess Magic Archer
Witch The Log Princess Magic Archer
Inferno Dragon

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