My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram Inferno Tower
Barbarian Barrel
Dart Goblin Battle Ram Inferno Tower Wizard Giant Skeleton Electro Wizard
The Log
Dart Goblin Battle Ram Giant Skeleton
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram Wizard Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Battle Ram Inferno Tower Wizard Electro Wizard
Poison
Dart Goblin Inferno Tower Wizard Electro Wizard
Lightning
Battle Ram Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Giant Skeleton P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Battle Ram Electro Wizard Inferno Tower Wizard Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Battle Ram Electro Wizard Inferno Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram Giant Skeleton P.E.K.K.A Mega Knight
Battle Ram
Dart Goblin P.E.K.K.A Electro Wizard
Inferno Tower
Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Dart Goblin Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Dart Goblin Battle Ram Wizard
Electro Wizard
P.E.K.K.A Battle Ram Giant Skeleton Mega Knight
Mega Knight
Dart Goblin Wizard Electro Wizard

Defense Synergies 1 13

Dart Goblin
Inferno Tower Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight
Battle Ram
Inferno Tower
Electro Wizard Dart Goblin Mega Knight
Wizard
Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight
Giant Skeleton
Dart Goblin Wizard Electro Wizard
P.E.K.K.A
Dart Goblin Wizard Electro Wizard
Electro Wizard
Inferno Tower Dart Goblin Wizard Giant Skeleton P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Dart Goblin Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Dart Goblin Giant Skeleton Electro Wizard
Inferno Tower P.E.K.K.A Dart Goblin Electro Wizard Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard Wizard
Dart Goblin Inferno Tower Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A
Dart Goblin Inferno Tower Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Electro Wizard Wizard Giant Skeleton Mega Knight
Inferno Tower Dart Goblin Wizard Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Wizard Giant Skeleton Electro Wizard
Wizard Mega Knight Dart Goblin P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Inferno Tower P.E.K.K.A Electro Wizard
Mega Knight Dart Goblin Wizard Electro Wizard
Wizard Dart Goblin Giant Skeleton Electro Wizard Mega Knight
P.E.K.K.A Dart Goblin Inferno Tower Electro Wizard
Wizard Mega Knight Dart Goblin Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Wizard Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Inferno Tower Electro Wizard
Giant Skeleton P.E.K.K.A Mega Knight Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton P.E.K.K.A Mega Knight
Wizard Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Inferno Tower Giant Skeleton
P.E.K.K.A Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Dart Goblin Mega Knight
Inferno Tower Electro Wizard Dart Goblin Giant Skeleton P.E.K.K.A
Mega Knight Dart Goblin Inferno Tower Wizard Giant Skeleton P.E.K.K.A Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Wizard Mega Knight
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Electro Wizard
Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Wizard Mega Knight
Dart Goblin Wizard Electro Wizard
Wizard Mega Knight
Dart Goblin
Dart Goblin Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Electro Wizard
P.E.K.K.A Giant Skeleton Mega Knight
Wizard
Electro Wizard Dart Goblin
Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Wizard
Giant Skeleton
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton Electro Wizard Mega Knight
P.E.K.K.A
Dart Goblin Wizard Mega Knight

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