My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Executioner P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Witch Executioner
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Balloon Executioner P.E.K.K.A Mother Witch
Fireball
Baby Dragon Witch Balloon Executioner Mother Witch
Poison
Witch Balloon Executioner Mother Witch
Lightning
Baby Dragon Witch Balloon Executioner Mother Witch
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Baby Dragon Mother Witch Witch Balloon Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Earthquake Baby Dragon Mother Witch Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Balloon P.E.K.K.A Mother Witch
Baby Dragon
Witch Balloon Lightning P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
Balloon
Earthquake Baby Dragon Executioner
Executioner
Balloon P.E.K.K.A
Lightning
Baby Dragon
P.E.K.K.A
Earthquake Baby Dragon Witch Executioner Mother Witch
Mother Witch
Earthquake P.E.K.K.A

Defense Synergies 0 3

Earthquake
Baby Dragon
Witch P.E.K.K.A Mother Witch
Witch
Baby Dragon
Balloon
Executioner
Lightning
P.E.K.K.A
Baby Dragon
Mother Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Baby Dragon Executioner
P.E.K.K.A Witch Executioner
Witch P.E.K.K.A Executioner Lightning
Witch P.E.K.K.A
Lightning Earthquake P.E.K.K.A
Earthquake Baby Dragon Executioner Mother Witch
Lightning Baby Dragon Witch Executioner
Earthquake Lightning Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Witch Executioner Mother Witch Earthquake Baby Dragon
Executioner Baby Dragon Witch
P.E.K.K.A Earthquake Witch Lightning
Executioner Earthquake Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A
Witch Executioner P.E.K.K.A
Baby Dragon Witch Executioner
Earthquake Baby Dragon Witch Executioner Mother Witch
P.E.K.K.A
Earthquake Baby Dragon Witch Executioner P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Baby Dragon Executioner Lightning
P.E.K.K.A Witch Lightning
Lightning P.E.K.K.A
P.E.K.K.A Witch Executioner
Executioner Mother Witch Baby Dragon Witch
P.E.K.K.A Witch Lightning
P.E.K.K.A
Lightning P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
Lightning P.E.K.K.A
Lightning P.E.K.K.A Witch Executioner
Baby Dragon Witch Executioner
Witch Baby Dragon Executioner Lightning P.E.K.K.A
Executioner Earthquake Baby Dragon Witch P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Baby Dragon
Baby Dragon Executioner
Earthquake Lightning Baby Dragon
Earthquake Lightning
Executioner Earthquake Baby Dragon
Executioner Mother Witch Baby Dragon Witch
Earthquake Baby Dragon Witch Executioner
Earthquake Baby Dragon Executioner Lightning
Lightning
Lightning
Lightning Earthquake
Lightning Baby Dragon Executioner
Earthquake Lightning Baby Dragon Executioner
Earthquake Lightning Baby Dragon
Earthquake Lightning Baby Dragon
Earthquake Lightning Baby Dragon Witch Executioner
Earthquake Lightning Baby Dragon Executioner
Lightning Earthquake
Lightning
Lightning Earthquake Baby Dragon Executioner
Lightning Earthquake Baby Dragon Witch Mother Witch
Lightning Earthquake Baby Dragon
Lightning
Lightning
Earthquake Lightning Baby Dragon
Earthquake Mother Witch Baby Dragon Witch Executioner
Witch
Earthquake Baby Dragon Witch Executioner Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Baby Dragon Witch Executioner Mother Witch
Lightning Witch
Lightning
Lightning Earthquake
Lightning
P.E.K.K.A
Earthquake Lightning
Earthquake Lightning Witch
Lightning Baby Dragon Witch Executioner
Lightning Baby Dragon Executioner
Earthquake Baby Dragon Executioner Lightning
Lightning
Executioner P.E.K.K.A
Baby Dragon Witch Lightning
Witch Executioner Lightning
Lightning Baby Dragon Witch Executioner
P.E.K.K.A
Lightning

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