My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Balloon
Giant Snowball
Goblin Barrel Clone Balloon
Zap
Goblin Barrel Clone Balloon
Barbarian Barrel
Goblin Barrel Clone Royal Ghost
The Log
Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Balloon Royal Ghost Mother Witch
Fireball
Goblin Barrel Clone Balloon Mother Witch
Poison
Clone Balloon Mother Witch
Lightning
Balloon Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Electro Giant Royal Ghost Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Clone Royal Ghost Mother Witch Balloon Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Goblin Barrel Clone Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Balloon Electro Giant Mother Witch
Goblin Barrel
Clone Balloon Royal Ghost
Clone
Balloon Goblin Barrel
Balloon
Clone Earthquake Goblin Barrel Royal Ghost
Electro Giant
Earthquake Mother Witch
Royal Ghost
Goblin Barrel Balloon Mother Witch
Mother Witch
Earthquake Electro Giant Royal Ghost
Goblin Machine

Defense Synergies 0 1

Earthquake
Goblin Barrel
Clone
Balloon
Electro Giant
Royal Ghost
Mother Witch
Mother Witch
Royal Ghost
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Earthquake
Earthquake Royal Ghost Mother Witch
Earthquake Electro Giant
Royal Ghost
Mother Witch Earthquake Electro Giant Royal Ghost
Earthquake
Earthquake Royal Ghost
Electro Giant
Royal Ghost
Earthquake Royal Ghost Mother Witch
Royal Ghost Earthquake Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost
Royal Ghost
Electro Giant Mother Witch
Electro Giant
Electro Giant
Electro Giant
Earthquake Electro Giant Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Royal Ghost
Earthquake
Earthquake
Earthquake
Electro Giant Mother Witch Goblin Machine
Earthquake
Earthquake
Earthquake Goblin Machine
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Goblin Machine
Earthquake Electro Giant Mother Witch Goblin Machine
Earthquake
Earthquake
Earthquake Electro Giant Mother Witch Goblin Machine
Earthquake Royal Ghost
Electro Giant Mother Witch
Electro Giant
Earthquake
Earthquake
Earthquake
Earthquake
Electro Giant
Electro Giant
Electro Giant Royal Ghost

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