My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rocket Barbarian Barrel Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Rocket Barbarian Barrel Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Earthquake Tornado Fireball Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Earthquake Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Fireball Mirror Barbarian Barrel Tornado
Fireball
Mirror Tornado Earthquake
Rocket
Tornado Mirror
Mirror
Fireball Earthquake Rocket Barbarian Barrel Tornado Poison Lightning
Barbarian Barrel
Earthquake Mirror Tornado
Tornado
Fireball Rocket Earthquake Mirror Barbarian Barrel Poison
Poison
Mirror Tornado
Lightning
Mirror

Defense Synergies 6 7

Earthquake
Fireball Barbarian Barrel Tornado
Fireball
Mirror Barbarian Barrel Tornado Earthquake
Rocket
Tornado
Mirror
Fireball Barbarian Barrel Tornado Poison
Barbarian Barrel
Fireball Mirror Earthquake Tornado Poison
Tornado
Fireball Rocket Mirror Earthquake Barbarian Barrel Poison
Poison
Mirror Barbarian Barrel Tornado
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Fireball Barbarian Barrel
Rocket Tornado Lightning
Lightning Earthquake Fireball Rocket Barbarian Barrel Tornado Poison
Fireball Barbarian Barrel Tornado Earthquake
Rocket Tornado Lightning Fireball Poison
Earthquake Rocket Lightning Fireball Barbarian Barrel Poison
Tornado
Tornado Barbarian Barrel
Poison Earthquake Fireball Barbarian Barrel Tornado
Fireball Tornado Poison
Earthquake Fireball Rocket Lightning
Fireball Rocket Earthquake Barbarian Barrel Tornado Poison
Rocket Tornado Fireball Lightning
Fireball Tornado Poison
Fireball Barbarian Barrel Tornado
Earthquake Barbarian Barrel Tornado Poison Fireball
Tornado
Earthquake Fireball Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel
Fireball Poison Rocket Barbarian Barrel Lightning
Rocket Lightning
Rocket Lightning Fireball Barbarian Barrel Tornado
Fireball Rocket Poison Tornado
Rocket Fireball Lightning
Rocket Lightning Fireball Barbarian Barrel Tornado Poison
Rocket Lightning Fireball Tornado Poison
Rocket Lightning Fireball
Fireball
Fireball Rocket Barbarian Barrel Tornado Poison Lightning
Poison Earthquake Fireball Barbarian Barrel
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Poison Lightning Rocket Barbarian Barrel
Fireball Poison Barbarian Barrel Tornado
Earthquake Rocket Lightning Fireball Barbarian Barrel Poison
Earthquake Lightning Fireball Rocket Barbarian Barrel Poison
Fireball Rocket Poison Earthquake Barbarian Barrel
Fireball Poison Rocket Tornado
Earthquake Tornado Poison
Earthquake Fireball Poison Barbarian Barrel Tornado Lightning
Fireball Poison Tornado Lightning
Rocket Lightning Fireball Tornado Poison
Rocket Poison Lightning Earthquake Fireball Barbarian Barrel Tornado
Fireball Poison Lightning Rocket Tornado
Earthquake Rocket Poison Lightning Fireball Barbarian Barrel
Earthquake Lightning Fireball Rocket Barbarian Barrel Poison
Earthquake Lightning Fireball Barbarian Barrel Poison
Earthquake Rocket Lightning Fireball Barbarian Barrel Poison
Earthquake Lightning Fireball Rocket Barbarian Barrel Poison
Lightning Earthquake Fireball Rocket Barbarian Barrel Tornado Poison
Rocket Lightning
Rocket Lightning Earthquake Fireball Barbarian Barrel Poison
Rocket Lightning Earthquake Fireball Barbarian Barrel Tornado Poison
Rocket Lightning Earthquake Fireball Poison
Rocket Lightning Fireball Tornado Poison
Rocket Tornado Lightning
Earthquake Rocket Lightning Fireball Barbarian Barrel Poison
Earthquake Tornado Poison Fireball Barbarian Barrel
Fireball Poison Earthquake Barbarian Barrel Tornado Lightning
Fireball Lightning Tornado Poison
Fireball Rocket Poison Lightning Barbarian Barrel Tornado
Poison Lightning Fireball Tornado
Rocket Lightning Fireball Poison
Lightning Fireball
Poison Lightning Earthquake Fireball Rocket
Rocket Lightning Fireball Poison
Rocket Earthquake Fireball Poison Lightning
Earthquake Lightning Fireball Rocket Barbarian Barrel
Fireball Rocket Poison Lightning Tornado
Fireball Barbarian Barrel
Fireball Poison Lightning Rocket
Earthquake Fireball Poison Lightning
Rocket Lightning Fireball Tornado Poison
Fireball Rocket Tornado Poison Lightning
Fireball Rocket Tornado Poison Lightning
Poison Lightning Fireball Rocket Barbarian Barrel Tornado
Fireball Lightning Rocket

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