My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Miner
Giant Snowball
Skeleton Army Goblin Drill Miner
Zap
Skeleton Army Goblin Drill
Barbarian Barrel
Skeleton Army Goblin Drill Ice Wizard Magic Archer
The Log
Skeleton Army Goblin Drill
Earthquake
Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill
Royal Delivery
Skeleton Army Goblin Drill Miner Ice Wizard Magic Archer Mother Witch
Fireball
Skeleton Army Goblin Drill Ice Wizard Magic Archer Mother Witch
Poison
Skeleton Army Goblin Drill Ice Wizard Magic Archer Mother Witch
Lightning
Ice Wizard Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Drill Miner Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Skeleton Army Miner Ice Wizard Goblin Drill Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Earthquake Skeleton Army Miner

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
The Log Mother Witch
Skeleton Army
Goblin Drill
The Log Mother Witch
The Log
Earthquake Goblin Drill Miner Magic Archer
Miner
The Log Magic Archer Mother Witch
Ice Wizard
Magic Archer
The Log Miner Mother Witch
Mother Witch
Earthquake Goblin Drill Miner Magic Archer

Defense Synergies 0 16

Earthquake
The Log Ice Wizard
Skeleton Army
Goblin Drill The Log Ice Wizard Magic Archer
Goblin Drill
Skeleton Army The Log Ice Wizard Magic Archer Mother Witch
The Log
Earthquake Skeleton Army Goblin Drill Miner Ice Wizard Magic Archer Mother Witch
Miner
The Log
Ice Wizard
Earthquake Skeleton Army Goblin Drill The Log Mother Witch
Magic Archer
Skeleton Army Goblin Drill The Log Mother Witch
Mother Witch
Goblin Drill The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Magic Archer
Skeleton Army Goblin Drill The Log Ice Wizard
Skeleton Army Goblin Drill Ice Wizard
Skeleton Army Goblin Drill Ice Wizard
Earthquake Skeleton Army The Log
Skeleton Army The Log Earthquake Ice Wizard Magic Archer Mother Witch
Ice Wizard Magic Archer
Earthquake The Log Magic Archer
Skeleton Army Goblin Drill Ice Wizard
Skeleton Army Miner Ice Wizard
Skeleton Army Ice Wizard Mother Witch Earthquake Goblin Drill The Log Magic Archer
Ice Wizard Magic Archer
Skeleton Army Goblin Drill Earthquake The Log Ice Wizard
Skeleton Army Earthquake Goblin Drill The Log Magic Archer
Skeleton Army Goblin Drill
Skeleton Army Goblin Drill The Log
Skeleton Army Goblin Drill
Skeleton Army Goblin Drill The Log Ice Wizard Magic Archer
Earthquake Goblin Drill The Log Ice Wizard Magic Archer Mother Witch
Goblin Drill
Skeleton Army Earthquake The Log Mother Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
The Log Miner Magic Archer
Skeleton Army The Log
Skeleton Army The Log
Skeleton Army Goblin Drill
Mother Witch Ice Wizard Magic Archer
Skeleton Army Ice Wizard
Skeleton Army
Skeleton Army The Log Magic Archer
Skeleton Army Goblin Drill
Skeleton Army The Log
Skeleton Army
Skeleton Army Magic Archer
Skeleton Army Goblin Drill The Log Magic Archer
Earthquake The Log Ice Wizard Magic Archer Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Goblin Drill The Log
The Log Miner Ice Wizard Magic Archer
Earthquake Goblin Drill The Log Miner Magic Archer
Earthquake The Log
Earthquake The Log Magic Archer
Mother Witch Ice Wizard Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Ice Wizard Magic Archer
The Log Miner
Miner Earthquake The Log Magic Archer
Magic Archer
Earthquake The Log Miner Magic Archer
Earthquake Magic Archer
Earthquake The Log Magic Archer
Earthquake Goblin Drill The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake
Earthquake The Log Magic Archer
Earthquake The Log Miner Magic Archer Mother Witch
Earthquake The Log Magic Archer
The Log
Earthquake Goblin Drill The Log
Earthquake The Log Mother Witch Ice Wizard Magic Archer
The Log Miner Earthquake Ice Wizard Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Ice Wizard Magic Archer Mother Witch
Earthquake The Log Miner Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake Skeleton Army Magic Archer
Ice Wizard Magic Archer
The Log
Miner Magic Archer
The Log Earthquake Magic Archer
The Log Magic Archer
Magic Archer
The Log Miner Magic Archer

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