My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Musketeer Guards Miner
Zap
Firecracker Guards
Barbarian Barrel
Electro Spirit Firecracker Musketeer Bomb Tower Guards
The Log
Electro Spirit Firecracker Musketeer Guards
Earthquake
Firecracker Bomb Tower Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Musketeer Guards P.E.K.K.A Miner
Fireball
Firecracker Musketeer Bomb Tower
Poison
Firecracker Musketeer Bomb Tower Guards
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Guards Miner Musketeer Bomb Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Miner
Arrows
P.E.K.K.A Miner
Firecracker
Miner P.E.K.K.A
Musketeer
P.E.K.K.A Miner
Bomb Tower
Guards
Miner
P.E.K.K.A
Arrows Electro Spirit Firecracker Musketeer
Miner
Firecracker Guards Electro Spirit Arrows Musketeer

Defense Synergies 1 9

Electro Spirit
Arrows
Bomb Tower P.E.K.K.A
Firecracker
Musketeer Bomb Tower Guards P.E.K.K.A
Musketeer
Guards Firecracker Bomb Tower P.E.K.K.A Miner
Bomb Tower
Arrows Firecracker Musketeer
Guards
Musketeer Firecracker
P.E.K.K.A
Arrows Firecracker Musketeer
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Bomb Tower P.E.K.K.A Firecracker Musketeer
Bomb Tower P.E.K.K.A Musketeer
Bomb Tower P.E.K.K.A Firecracker Musketeer Guards
Arrows Firecracker Bomb Tower P.E.K.K.A
Arrows Electro Spirit Firecracker Musketeer Bomb Tower Guards
Musketeer Electro Spirit Arrows Firecracker Bomb Tower
Electro Spirit Arrows Musketeer Bomb Tower P.E.K.K.A
P.E.K.K.A Musketeer Bomb Tower
Guards Firecracker Musketeer Miner
Guards Electro Spirit Arrows Firecracker Musketeer Bomb Tower
Arrows Musketeer Firecracker
Bomb Tower P.E.K.K.A Musketeer Guards
Bomb Tower Electro Spirit Arrows Firecracker Guards P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A
Bomb Tower Arrows Firecracker Musketeer P.E.K.K.A
Arrows Bomb Tower Electro Spirit Firecracker Musketeer Guards
Arrows Bomb Tower Electro Spirit Firecracker Musketeer Guards
P.E.K.K.A Musketeer Bomb Tower
Electro Spirit Arrows Firecracker Musketeer Bomb Tower Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Musketeer Bomb Tower Miner
Guards P.E.K.K.A Musketeer Bomb Tower
Guards P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards
Arrows Firecracker Electro Spirit Musketeer Bomb Tower
Guards P.E.K.K.A Musketeer Bomb Tower
P.E.K.K.A Bomb Tower
P.E.K.K.A Electro Spirit Firecracker Bomb Tower
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Bomb Tower Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Bomb Tower Guards
Firecracker Musketeer Bomb Tower
Guards Electro Spirit Firecracker Musketeer Bomb Tower P.E.K.K.A
Arrows Electro Spirit Firecracker Musketeer Bomb Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Guards
Arrows Firecracker Musketeer Miner
Arrows Miner
Arrows Firecracker Musketeer Guards
Arrows Firecracker
Arrows Firecracker Electro Spirit Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Miner Firecracker
Musketeer Guards
Firecracker Miner Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer Miner
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Electro Spirit
Arrows Firecracker Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Electro Spirit Firecracker Musketeer Guards
Arrows Musketeer Miner
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Miner Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Electro Spirit Firecracker Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer Miner

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