My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Executioner P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Wall Breakers
Zap
Minions Wall Breakers
Barbarian Barrel
Electro Spirit Wall Breakers Executioner
The Log
Electro Spirit Suspicious Bush Wall Breakers
Earthquake
Arrows
Electro Spirit Minions Suspicious Bush Wall Breakers
Royal Delivery
Electro Spirit Minions Wall Breakers Executioner P.E.K.K.A
Fireball
Minions Suspicious Bush Wall Breakers Executioner
Poison
Minions Suspicious Bush Executioner
Lightning
Executioner Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Suspicious Bush Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush Wall Breakers Arrows Minions Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Suspicious Bush Wall Breakers Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers P.E.K.K.A
Arrows
P.E.K.K.A Wall Breakers
Minions
Wall Breakers P.E.K.K.A
Suspicious Bush
Wall Breakers
Electro Spirit Arrows Minions
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Minions Executioner
Goblinstein

Defense Synergies 0 2

Electro Spirit
Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Suspicious Bush
Wall Breakers
Executioner
P.E.K.K.A
Arrows Minions
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
P.E.K.K.A Minions Executioner
P.E.K.K.A Minions Executioner
P.E.K.K.A Minions
Arrows P.E.K.K.A
Arrows Electro Spirit Minions Executioner
Minions Electro Spirit Arrows Executioner
Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A Minions
Minions Executioner Electro Spirit Arrows
Arrows Minions Executioner
P.E.K.K.A Minions
Executioner Electro Spirit Arrows Minions P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Minions Executioner P.E.K.K.A
Arrows Electro Spirit Minions Executioner
Arrows Executioner Electro Spirit Minions
P.E.K.K.A
Electro Spirit Arrows Minions Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Executioner
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Executioner
Arrows Executioner Electro Spirit Minions
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Electro Spirit Minions
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows
P.E.K.K.A Executioner
Executioner
Electro Spirit Minions Executioner P.E.K.K.A
Arrows Minions Executioner Electro Spirit P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows
Arrows Executioner Electro Spirit Minions
Arrows Executioner
Arrows Executioner
Arrows
Minions
Arrows
Arrows Executioner
Executioner
Arrows Minions
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Minions
Arrows Executioner
Arrows
Minions
Arrows
Arrows
Arrows Electro Spirit Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner
Electro Spirit Minions
Arrows
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Minions
Arrows Executioner
Arrows
Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Electro Spirit Minions
Executioner
Executioner
P.E.K.K.A

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